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The only ideas that are useful to discuss are those that are going to be supported and realized by the developers. This forum has some really great discussion on it, mostly due to this kind of developer engagement.
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1 |
The only ideas that are useful to discuss are those that are going to be supported and realized by the developers. This forum has some really great discussion on it, mostly due to this kind of developer engagement.
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2 |
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If you want an idea of what we're likely to do with jumping on commanders, we may turn it into a module and remove innate commander abilities, but the main problem with that is increased mobility has to come with a big survivability trade-off, otherwise a jump comm can hunt down and kill any other commander or dis-engage the moment it goes awry, he never needs to commit. This is why the Recon Comm is much weaker than the others.
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If you want an idea of what we're likely to do with jumping on commanders, we may turn it into a module and remove innate commander abilities, but the main problem with that is increased mobility has to come with a big survivability trade-off, otherwise a jump comm can hunt down and kill any other commander or dis-engage the moment it goes awry, he never needs to commit. This is why the Recon Comm is much weaker than the others.
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4 |
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5 |
Most
likely
we
will
leave
jump
on
the
recon
comm
for
these
reasons
and
just
lose
the
innate
10%
per
level
type
buffs.
|
5 |
Most
likely
we
will
leave
jump
on
the
recon
comm
for
these
reasons
and
just
lose
the
innate
10%
per
level
type
buffs.
Jump-related
Recomm
only
modules
might
be
interesting,
if
we're
just
fishing
around
for
extra
modules
to
make,
but
we're
more
likely
to
focus
dev
time
on
universal
modules.
.
.
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7 |
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