1 |
Once he's protected his stuff so that you can't cost-efficiently kill it with raiders, you make something else that can kill it. Just like with any unit, try to counter what your opponent has. In high level 1v1s sometimes they never transition out of raiders, because the raiders never stop being able to get damage done. (Once you transition "out of raiders" you still want to have some raiders at least for defense against his raids or to protect your artillery.)
|
1 |
Once he's protected his stuff so that you can't cost-efficiently kill it with raiders, you make something else that can kill it. Just like with any unit, try to counter what your opponent has. In high level 1v1s sometimes they never transition out of raiders, because the raiders never stop being able to get damage done. (Once you transition "out of raiders" you still want to have some raiders at least for defense against his raids or to protect your artillery.)
|
3 |
Against
a
computer
the
situation
is
different
because
the
AI
will
constantly
attack
with
small
groups
of
raiders
through
any
gaps
in
your
defenses.
This
requires
super
micro
on
the
AI's
part
that
most
humans
can't
do.
To
beat
AIs,
a
fairly
reliable
way
is
to
build
up
static
defenses
everywhere
so
it
can't
raid,
then
push
out
with
skirmishers
and
artillery
while
building
more
defenses
to
secure
your
advance.
|
3 |
Against
a
computer
the
situation
is
different
because
the
AI
will
constantly
attack
with
small
groups
of
raiders
through
any
gaps
in
your
defenses.
This
requires
super
micro
on
the
AI's
part
that
most
humans
can't
do.
To
beat
AIs,
a
fairly
reliable
way
is
to
build
up
static
defenses
everywhere
so
it
can't
raid
(
while
taking
as
much
territory
as
you
can,
don't
stay
at
your
base)
,
then
push
out
with
skirmishers
and
artillery
while
building
more
defenses
to
secure
your
advance.
|