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2 coms win rate

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Date Editor Before After
10/9/2020 8:20:57 AMEErankAdminAnarchid before revert after revert
10/9/2020 8:18:57 AMEErankAdminAnarchid before revert after revert
Before After
1 [q]Is there any meaning to aim for a statistic of 50% win rate? Are players meant to be equal to each other? [/q] 1 [q]Is there any meaning to aim for a statistic of 50% win rate? Are players meant to be equal to each other? [/q]
2 Imagine two teams that are perfectly equal in strength, and they play 100 games without changing even one player, but of course adapting to each other and continuously changing strategies. 2 Imagine two teams that are perfectly equal in strength, and they play 100 games without changing even one player, but of course adapting to each other and continuously changing strategies.
3 \n 3 \n
4 What should be their win rates? 4 What should be their win rates?
5 \n 5 \n
6 [q]For example, I have seen one player play about the same level as the other player yet the elo gap between them is 900. Don't make sense. Why would their elo gap be so wide when they play the same? [/q] 6 [q]For example, I have seen one player play about the same level as the other player yet the elo gap between them is 900. Don't make sense. Why would their elo gap be so wide when they play the same? [/q]
7 In the narrow sample you observed the two players could well play the same, if for the one 900 elo higher it is an unfamiliar or just unfavorable situation. However, consider that there are many situations and environments in ZK that all influence the "casual" rating. It is likely that your higher-ranking player is significantly better in many of those. 7 In the narrow sample where you observed that the two players could well play the same despite the rank gap, it's plausible that for the 900 elo higher it was an unfamiliar or just unfavorable situation. However, consider that there are many situations and environments in ZK that all influence the "casual" rating. It is likely that your higher-ranking player is significantly better in many of those.
8 \n
9 Even the "lobsterpot" room continuously oscillates between modes such as 3v3 and 16v16 - those are entirely different settings with drastically different strategies and skills needed.