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(continued from http://zero-k.info/Forum/Thread/32201 )
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(continued from http://zero-k.info/Forum/Thread/32201 )
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[quote]- i don`t think of new players as being the only cause for this social mechanic, but they are obviously part of it if you want or not.[/quote]
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[quote]- i don`t think of new players as being the only cause for this social mechanic, but they are obviously part of it if you want or not.[/quote]
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Victims are part of rape cases too but but I don't try to solve that problem by telling them to dress less provocatively.
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Victims are part of rape cases too but but I don't try to solve that problem by telling them to dress less provocatively.
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[quote]- i don`t think of new players as being the only cause for this social mechanic, but they are obviously part of it if you want or not.[/quote]
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[quote]- i don`t think of new players as being the only cause for this social mechanic, but they are obviously part of it if you want or not.[/quote]
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Players who play poorly in such a way as to degrade the game experience of others bear some responsibility for the "game is less fun for others" issue. They do not bear responsibility for the "people being toxic" issue.
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Players who play poorly in such a way as to degrade the game experience of others bear some responsibility for the "game is less fun for others" issue. They do not bear responsibility for the "people being toxic" issue.
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[quote]- what you are doing is to shift the blame entirely upon the players that get stressed out.[/quote]
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[quote]- what you are doing is to shift the blame entirely upon the players that get stressed out.[/quote]
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Solving the toxicity problem by trying to have the people who are being toxic not be toxic any more... doesn't seem like an unreasonable concept?
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Solving the toxicity problem by trying to have the people who are being toxic not be toxic any more... doesn't seem like an unreasonable concept?
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[quote]- even IF you are right with the victim-blame-view, you have to admit that there is a social problem in team-games that you seem to be unable to solve with your ideology/way to deal with it.[/quote]
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[quote]- even IF you are right with the victim-blame-view, you have to admit that there is a social problem in team-games that you seem to be unable to solve with your ideology/way to deal with it.[/quote]
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I don't think social problems are *avoidable* when you throw 20+ online video game players in the same game.
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I don't think social problems are *avoidable* when you throw 20+ online video game players in the same game.
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I could throw some stones at your competing "ideology" but I think I'll pass for now.
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I could throw some stones at your competing "ideology" but I think I'll pass for now.
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[quote]in return, you do not expect ANYTHING from new players. this feels unfair.[/quote]
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[quote]in return, you do not expect ANYTHING from new players. this feels unfair.[/quote]
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Toxicity from new players is not treated with any more tolerance than toxicity from experienced players.
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Toxicity from new players is not treated with any more tolerance than toxicity from experienced players.
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[quote]- how can we teach people the concept of income and expansion? if you look at team-games, the players that draw the most anger upon them are the ones that sit in their corner of the map turtling. players that produce units and suicide them seem to be far less annoying to most others, even tho they arguably do more harm than the back-turtlers.
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[quote]- how can we teach people the concept of income and expansion? if you look at team-games, the players that draw the most anger upon them are the ones that sit in their corner of the map turtling. players that produce units and suicide them seem to be far less annoying to most others, even tho they arguably do more harm than the back-turtlers.
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- is it possible to make a super-short tutorial that explains the fundamental mechanics of the game that i described above?
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- is it possible to make a super-short tutorial that explains the fundamental mechanics of the game that i described above?
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[/quote]
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[/quote]
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The first couple of missions of the campaign do talk about expanding already. Perhaps there could be a somewhat more explicit guide thrown more in people's faces. I'd prefer to spend my limited development bandwidth on Planetwars or something though.
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The first couple of missions of the campaign do talk about expanding already. Perhaps there could be a somewhat more explicit guide thrown more in people's faces. I'd prefer to spend my limited development bandwidth on Planetwars or something though.
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Fundamentally
though,
you
can
lead
a
horse
to
water
but
you
cannot
make
them
drink.
There
will
still
be
a
large
proportion
of
new
players
who
do
not
bother
with
any
meaningful
perusal
of
any
guide
material.
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That
being
said,
you
can
lead
a
horse
to
water
but
you
cannot
make
them
drink.
There
will
still
be
a
large
proportion
of
new
players
who
do
not
bother
with
any
meaningful
perusal
of
any
guide
material.
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