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[q] Victims are part of rape cases too but but I don't try to solve that problem by telling them to dress less provocatively. [/q]
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[q] Victims are part of rape cases too but but I don't try to solve that problem by telling them to dress less provocatively. [/q]
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1. this comparison is extremly exxagerated to the point where it doesn`t fit anymore. it also makes answering problematic for me as you might take my answer as a potential comment on people`s own responsibility to percieve rape. Nicely done...
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1. this comparison is extremly exxagerated to the point where it doesn`t fit anymore. it also makes answering problematic for me as you might take my answer as a potential comment on people`s own responsibility to percieve rape. Nicely done...
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Being insulted is not being raped. Point.
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Being insulted is not being raped. Point.
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2. I think you are focussing to much on the "being toxic" aspect. what i meant with my original statement is that it would make games less frustrating for many people, wich in turn might result into a more relaxed atmoshere wich would also reduce toxicity as a side-effect.
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2. I think you are focussing to much on the "being toxic" aspect. what i meant with my original statement is that it would make games less frustrating for many people, wich in turn might result into a more relaxed atmoshere wich would also reduce toxicity as a side-effect.
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[q] Players who play poorly in such a way as to degrade the game experience of others bear some responsibility for the "game is less fun for others" issue. They do not bear responsibility for the "people being toxic" issue. [/q]
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[q] Players who play poorly in such a way as to degrade the game experience of others bear some responsibility for the "game is less fun for others" issue. They do not bear responsibility for the "people being toxic" issue. [/q]
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They are toxic BECAUSE they have their fun ruined. I don`t know how many people of this community you have talked to in private and get to know personaly but the absolute majority of them are friendle, reasonable people that play this game to recover from real-life-stress. Yes, you can expect people not to throw insults, but you can`t expect them to not get angry and have perfect control over their emotional state for an indefinite amount of time. I percieve this demand as actively fueling to the frustration because it leaves us with a feeling of powerlessness and the notion of our needs being completely irrelevant. Demanding endless emotional stability from expierienced players while finding the need to play maybe five missions of the campain an unacceptable burden to others seems quite out of touch with reality to say the least.
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They are toxic BECAUSE they have their fun ruined. I don`t know how many people of this community you have talked to in private and get to know personaly but the absolute majority of them are friendle, reasonable people that play this game to recover from real-life-stress. Yes, you can expect people not to throw insults, but you can`t expect them to not get angry and have perfect control over their emotional state for an indefinite amount of time. I percieve this demand as actively fueling to the frustration because it leaves us with a feeling of powerlessness and the notion of our needs being completely irrelevant. Demanding endless emotional stability from expierienced players while finding the need to play maybe five missions of the campain an unacceptable burden to others seems quite out of touch with reality to say the least.
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[q] Solving the toxicity problem by trying to have the people who are being toxic not be toxic any more... doesn't seem like an unreasonable concept? [/q]
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[q] Solving the toxicity problem by trying to have the people who are being toxic not be toxic any more... doesn't seem like an unreasonable concept? [/q]
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It depends on why people get toxic and how easiy they get to this point. Sure, people that call everything they consider subpar with "idiot" or something comparable can just leave the community. But as i said, most hostility towards players is not of this nature, at least not in my expierience. Most hostility is drawn because people enter teamgames and disregard the teams needs by undetaking zero efford to understand the game. If you find it unreasonable to expect players to show a minimum of efford to play with their team i don`t know what to say.
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It depends on why people get toxic and how easiy they get to this point. Sure, people that call everything they consider subpar with "idiot" or something comparable can just leave the community. But as i said, most hostility towards players is not of this nature, at least not in my expierience. Most hostility is drawn because people enter teamgames and disregard the teams needs by undetaking zero efford to understand the game. If you find it unreasonable to expect players to show a minimum of efford to play with their team i don`t know what to say.
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[q] I don't think social problems are avoidable when you throw 20+ online video game players in the same game. [/q]
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I don`t think so either but you can do something to lower them. To use your own method: You are saying that society will always have conflict, so why trying to get people to get along at all?
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[q] I could throw some stones at your competing "ideology" but I think I'll pass for now. [/q]
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[q] I could throw some stones at your competing "ideology" but I think I'll pass for now. [/q]
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I would genuinely like to hear your critique. If you are under the impression i just discuss with you to be exclusivly right you are mislead.
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I would genuinely like to hear your critique. If you are under the impression i just discuss with you to be exclusivly right you are mislead.
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[q] That being said, you can lead a horse to water but you cannot make them drink. [/q]
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[q] That being said, you can lead a horse to water but you cannot make them drink. [/q]
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Yes. But you don`t even lead them to the water because you assume in advance that it`s pointless without even having tried.
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Yes. But you don`t even lead them to the water because you assume in advance that it`s pointless without even having tried.
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[q] There will still be a large proportion of new players who do not bother with any meaningful perusal of any guide material. [/q]
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[q] There will still be a large proportion of new players who do not bother with any meaningful perusal of any guide material. [/q]
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Yes. But i don`t think it`s unrealistic to assume it would at least lower their number, and that would already a succes after all the years i play this.
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Yes. But i don`t think it`s unrealistic to assume it would at least lower their number, and that would already a succes after all the years i play this.
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