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A thread about community management

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Date Editor Before After
10/9/2020 8:23:01 PMEErankAdminAnarchid before revert after revert
Before After
1 [q]have said already that getting toxic is generally unacceptable[/q] 1 [q]have said already that getting toxic is generally unacceptable[/q]
2 Fair enough. 2 Fair enough.
3 \n 3 \n
4 [q]Does that mean that thoughts about how to change a game-mode "that is liable to make (you) upset" are not viable?[/q] 4 [q]Does that mean that thoughts about how to change a game-mode "that is liable to make (you) upset" are not viable?[/q]
5 My understanding is that your solution is more or less "verify that everyone meets a competence bar". I doubt this can be had [i]in a public environment[/i] because some people never improve even after years of play. This still retains the option for the people aggrieved by teammate incompetence to play in private invite-only rooms or biweekly on Platinum. 5 My understanding is that your solution is more or less "verify that everyone meets a competence bar". I doubt this can be had [i]in a public environment[/i] because some people never improve even after years of play. This still retains the option for the people aggrieved by teammate incompetence to play in private invite-only rooms or biweekly on Platinum.
6 \n 6 \n
7 [q]Again, it is unfair to lay the complete blame to the non-new players as you do.[/q] 7 [q]Again, it is unfair to lay the complete blame to the non-new players as you do.[/q]
8 I did not say that. Who's straw-manning whom now? 8 I did not say that. Who's straw-manning whom now?
9 \n 9 \n
10 [q]Yes, as you can see this list is not as long as yours. That is because the overall problem is way LESS with them. But in the ( insert Aquas better word for "ideology" here) that is the official line of you admins, they have to take NO responsibility towards their team. [/q] 10 [q]But in the ( insert Aquas better word for "ideology" here) that is the official line of you admins, they have to take NO responsibility towards their team. [/q]
11 Where did you read that? What is the limit of responsibility that you are willing to demand? How will you check for that? 11 Where did you read that? What is the limit of responsibility that you are willing to demand? How will you check for that?
12 \n 12 \n
13 --------------------------------------------------------------------------------- 13 ---------------------------------------------------------------------------------
14 \n 14 \n
15 As far as i know there is no solution (short of "find 10x more players" that satisfies more than two of these criteria: 15 As far as i know there is no solution (short of "find 10x more players" that satisfies more than two of these criteria:
16 - Allows everyone with zero skill to join 16 - Allows everyone with zero skill to join
17 - Forces games that are balanced 17 - Forces games that are balanced
18 - Forces games to be low skill variation 18 - Forces games to be low skill variation
19 - Is actionable from inside either player-category given pitiful human nature 19 - Is actionable from inside either player-category given pitiful human nature
20 \n 20 \n
21 So we have to do tradeoffs. The current tradeoff is "allow everyone" + "force balance". It is not actionable from inside - it is enacted by the algorithms and the people who write them, and it often fails the low variation criterion, which in turn amounts to somewhat sacrificing the happiness of the "veteran" caste, which you in turn blame for some their bitter toxicity. These veterans - if you define that as "people i can trust to not fail disastrously without hand-holding - are the minority, at least for me. 21 So we have to do tradeoffs. The current tradeoff is "allow everyone" + "force balance". It is not actionable from inside - it is enacted by the algorithms and the people who write them, and it often fails the low variation criterion, which in turn amounts to somewhat sacrificing the happiness of the "veteran" caste, which you in turn blame for some their bitter toxicity. These veterans - if you define that as "people i can trust to not fail disastrously without hand-holding - are the minority, at least for me.
22 \n 22 \n
23 (As an aside, i notice quite a few highly toxic noobs, who usually get the stick and then leave negative reviews on Steam about how admins are nazi. So i don't actually subscribe to "bad games, therefore toxicity" explanation; from my experience, bad apples tend to be already bad to begin with). 23 (As an aside, i notice quite a few highly toxic noobs, who usually get the stick and then leave negative reviews on Steam about how admins are nazi. So i don't actually subscribe to "bad games, therefore toxicity" explanation; from my experience, bad apples tend to be already bad to begin with).
24 \n 24 \n
25 As far as i understand, your alternative suggestion is more or less "force balance" and "force low variation" at cost of "only let auto-vetted players in" and "enact by dev/algo/admin power". Aside from its efficacy in actually raising the skill waterline, this still amounts to throwing the new players under the bus instead of the veterans. In my humble opinion, though, the majority of ZK players are incompetent. 25 As far as i understand, your alternative suggestion is more or less "force balance" and "force low variation" at cost of "only let auto-vetted players in" and "enact by dev/algo/admin power". Aside from its efficacy in actually raising the skill waterline, this still amounts to throwing the new players under the bus instead of the veterans. In my humble opinion, though, the majority of ZK players are incompetent.
26 \n 26 \n
27 Your tradeoff throws the majority under the bus. Why? 27 Your tradeoff throws the majority under the bus. Why?