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A thread about community management

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Date Editor Before After
10/10/2020 1:21:58 AMAUrankAdminAquanim before revert after revert
Before After
1 [quote]I think you are straw-manning me quite a bit. I want to PREVENT SITUATIONS that could potentially lead people to initiate kickvotes and throwing insults AS MUCH AS POSSIBLE.[/quote] 1 [quote]I think you are straw-manning me quite a bit. I want to PREVENT SITUATIONS that could potentially lead people to initiate kickvotes and throwing insults AS MUCH AS POSSIBLE.[/quote]
2 And now we're right back to "telling rape victims not to dress provocatively". 2 And now we're right back to "telling rape victims not to dress provocatively".
3 \n 3 \n
4 I am fundamentally disinterested in having a conversation on the basis of "we need to put more restrictions on newbies so that veterans are less toxic to newbies".
5 \n
4 [quote]But you still have the power to kick people if you wanted, because you are one of the few people that decides whereas those kicks were legit or not.[/quote] 6 [quote]But you still have the power to kick people if you wanted, because you are one of the few people that decides whereas those kicks were legit or not.[/quote]
5 I've kicked a bunch of spectators for kibitzing, but I don't remember a single instance in which I was a player and kicked another player for anything about their play short of outright teamkilling and the like. 7 I've kicked a bunch of spectators for kibitzing, but I don't remember a single instance in which I was a player and kicked another player for anything about their play short of outright teamkilling and the like.
6 \n 8 \n
7 [quote]2. so you have no interest in anything that could make the situation at least a tiny bit better?[/quote] 9 [quote]2. so you have no interest in anything that could make the situation at least a tiny bit better?[/quote]
8 I am aware that there are prices to be paid for a lot of potential actions, and furthermore that my time and desire for development work is limited. 10 I am aware that there are prices to be paid for a lot of potential actions, and furthermore that my time and desire for development work is limited.
9 \n 11 \n
10 [quote]So why not at least TRY to make the first few missions a requirement to join team-multiplayer?[/quote] 12 [quote]So why not at least TRY to make the first few missions a requirement to join team-multiplayer?[/quote]
11 Beyond whatever other objections I might have, [b]there isn't a coherent way to technically do it.[/b] Singleplayer does not and should not require you to log in to a multiplayer account so it can't be attached to *that*. Somebody could quite easily switch computers and Zero-K installs so it can't be attached to *that*. 13 Beyond whatever other objections I might have, [b]there isn't a coherent way to technically do it.[/b] Singleplayer does not and should not require you to log in to a multiplayer account so it can't be attached to *that*. Somebody could quite easily switch computers and Zero-K installs so it can't be attached to *that*.
12 \n 14 \n
13 There are also other perfectly reasonable ways to acquire the required skill to not be a loadstone in teams, that people used before the current campaign existed. 15 There are also other perfectly reasonable ways to acquire the required skill to not be a loadstone in teams, that people used before the current campaign existed.