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1 |
1. ronin got buffed last. to the point where it was before last nerf, then it was considered too strong. Then sling got cheaper i guess.
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2 |
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3 |
2. i actually think ronin and sling together is way than sole sling-spam.
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1 |
i find it interesting that two main characteristic differences btween those units are not mentioned.
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4 |
i find it interesting that two main characteristic differences btween those units are not mentioned.
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2 |
Ronin is significantly faster than sling.
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5 |
Ronin is significantly faster than sling.
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3 |
Sling has high scalability, Ronin low. Ronins over a certain number shoot themselves in their backs. Sling shoots in an arch, so that is not a problem. I don`t know how many people do this (i assume many), but I usually have slings and ronins onfight-command and micro the other units by hand.
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6 |
Sling has high scalability, Ronin low. Ronins over a certain number shoot themselves in their backs. Sling shoots in an arch, so that is not a problem. I don`t know how many people do this (i assume many), but I usually have slings and ronins onfight-command and micro the other units by hand.
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4 |
having both effectively means more units shooting on front because they kite on different distances. Ronins exert more stopping power, hence they protect the slower slings behind them.
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7 |
having both effectively means more units shooting on front because they kite on different distances. Ronins exert more stopping power, hence they protect the slower slings behind them.
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5 |
ronins
also
get
better
on
big
maps
where
speed
is
an
advantage
that
is
WAY
WAY
more
important
there.
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8 |
So
ipercieve
the
ability
to
have
two
skirmishers
as
an
upside
and
an
interesting
feature
of
the
factory,
and
that
is
why
at
least
for
me,
ronin
is
still
a
more
than
good
unit
that
wouldn`t
want
to
miss
in
any
game
i
play
cloakies.
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9 |
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