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Emerging cloakbot playstyle

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Date Editor Before After
10/11/2020 4:00:20 AMDErankkatastrophe before revert after revert
Before After
1 1. ronin got buffed last. to the point where it was before last nerf, then it was considered too strong. Then sling got cheaper i guess.
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3 2. i actually think ronin and sling together is way than sole sling-spam.
1 i find it interesting that two main characteristic differences btween those units are not mentioned. 4 i find it interesting that two main characteristic differences btween those units are not mentioned.
2 Ronin is significantly faster than sling. 5 Ronin is significantly faster than sling.
3 Sling has high scalability, Ronin low. Ronins over a certain number shoot themselves in their backs. Sling shoots in an arch, so that is not a problem. I don`t know how many people do this (i assume many), but I usually have slings and ronins onfight-command and micro the other units by hand. 6 Sling has high scalability, Ronin low. Ronins over a certain number shoot themselves in their backs. Sling shoots in an arch, so that is not a problem. I don`t know how many people do this (i assume many), but I usually have slings and ronins onfight-command and micro the other units by hand.
4 having both effectively means more units shooting on front because they kite on different distances. Ronins exert more stopping power, hence they protect the slower slings behind them. 7 having both effectively means more units shooting on front because they kite on different distances. Ronins exert more stopping power, hence they protect the slower slings behind them.
5 ronins also get better on big maps where speed is an advantage that is WAY WAY more important there. 8 So ipercieve the ability to have two skirmishers as an upside and an interesting feature of the factory, and that is why at least for me, ronin is still a more than good unit that wouldn`t want to miss in any game i play cloakies.
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