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Thanks for starting this thread and breaking down those points. I do want to deviate your intent somewhat from just "buff ravager" though with information to expand one's view of the unit.
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1 |
Thanks for starting this thread and breaking down those points. I do want to deviate your intent somewhat from just "buff ravager" though with information to expand one's view of the unit.
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2 |
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3 |
I have noticed, through countless battles with randy on Otago / banana republic, ravager is actually a highly viable lategame invader - because if you can get them in high numbers, they have enough speed to distribute themselves nicely into the damage zone and start cooking whilst on the move (range, speed). Second only to minotaur in this regard. They're best in this role and I think you'll see CCR / FFA players mirror that opinion. That said, they don't fare well in combat vs a surprisingly large handfull of opposing factory armies and that's where the problem lies for rover.
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I have noticed, through countless battles with randy on Otago / banana republic, ravager is actually a highly viable lategame invader - because if you can get them in high numbers, they have enough speed to distribute themselves nicely into the damage zone and start cooking whilst on the move (range, speed). Second only to minotaur in this regard. They're best in this role and I think you'll see CCR / FFA players mirror that opinion. That said, they don't fare well in combat vs a surprisingly large handfull of opposing factory armies and that's where the problem lies for rover.
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5 |
In 1v1 a lot of shieldbots make them useless, glaives give them massive trouble and combining with rippers causes more AoE damage to the ravagers, fleas, buoys/ducks (maybe archer now?) all give them trouble and so on. They just don't offer much in the way of combat. So I'd suggest more of a statistical re-alignment than a straight up buff if anything were to happen to ravager.
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5 |
In 1v1 a lot of shieldbots make them useless, glaives give them massive trouble and combining with rippers causes more AoE damage to the ravagers, fleas, buoys/ducks (maybe archer now?) all give them trouble and so on. They just don't offer much in the way of combat. So I'd suggest more of a statistical re-alignment than a straight up buff if anything were to happen to ravager.
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6 |
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7 |
Alternatively,
nerf
Thug
first
of
all
and
Halberd
secondly.
Thug
is
combat
grade
AF.
Halberd,
though,
is
a
complex
problem.
The
armor
state
baiting
an
entire
array
of
cooldowns
before
the
charge,
for
example,
is
ridiculously
powerful.
As
is
yesterday's
example
of
2
halberds
having
enough
armour
to
get
my
2
ogres
to
kill
themselves
and
leave
my
commander
in
retreat.
Being
armored
is
definitely
a
cool
feature
but
maybe
the
%
modifier
on
that
defense
is
just
a
bit
too
much
impunity.
You're
essentially
getting
what,
8
ravagers
worth
of
damage
absorption?
More?
The
kicker
is
that
it's
cheaper
than
ravager.
I'd
say
nerf
it,
tune
up
mace/claymore
who
are
falling
out
of
meta-appropriate
purpose.
|
7 |
Alternatively,
nerf
Thug
first
of
all
and
Halberd
secondly.
Thug
is
combat
grade
AF.
Halberd,
though,
is
a
complex
problem.
The
armor
state
baiting
an
entire
array
of
cooldowns
before
the
charge,
for
example,
is
ridiculously
powerful.
As
is
yesterday's
example
of
2
halberds
having
enough
armour
to
get
my
2
ogres
to
kill
themselves
and
leave
my
commander
in
retreat.
Being
armored
is
definitely
a
cool
feature
but
maybe
the
%
modifier
on
that
defense
is
just
a
bit
too
much
impunity.
You're
essentially
getting
Edit:
2.
7
ravagers
worth
of
damage
absorption.
The
kicker
is
that
it's
cheaper
than
ravager.
I'd
say
nerf
it,
tune
up
mace/claymore
who
are
falling
out
of
meta-appropriate
purpose.
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8 |
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8 |
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9 |
@Godde's tendency towards hovers because of dagger's extreme mobility and instant-kill increased potential due to pre-targetting, scalpels AoE multikills, plus halberds ability to AoE kill Rippers/Ogres is getting to be a justifiably repetitive logical conclusion for someone looking to win win win. On the receiving end, it just looks like OP mechanic abuse, with the Halberd part of the deal being the most bullshit participant.
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9 |
@Godde's tendency towards hovers because of dagger's extreme mobility and instant-kill increased potential due to pre-targetting, scalpels AoE multikills, plus halberds ability to AoE kill Rippers/Ogres is getting to be a justifiably repetitive logical conclusion for someone looking to win win win. On the receiving end, it just looks like OP mechanic abuse, with the Halberd part of the deal being the most bullshit participant.
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