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I think the complaint can be extended to all mobile armored units (although I think crabe is the only other one?). Crabe and halberd are both too good at slowing down the game just by flaunting their immense durability around.
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I think the complaint can be extended to all mobile armored units (although I think crabe is the only other one?). Crabe and halberd are both too good at slowing down the game just by flaunting their immense durability around.
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Crabe is also rather unintuitive to use as you're massively punished for trying to move it during combat.
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Crabe is also rather unintuitive to use as you're massively punished for trying to move it during combat.
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Maybe the damage reduction of mobile armored units should be cut down to 50%.
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Maybe the damage reduction of mobile armored units should be cut down to 50%.
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In regards to ravager being UP... feels like its more of a symptom of the playstyle of the rover fac not being terribly workable in the current meta, at least in lobsterpots. In small games they have to deal with the fact that tanks now have a decent early game line-up while still packing the big guns as usual.
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In regards to ravager being UP... feels like its more of a symptom of the playstyle of the rover fac not being terribly workable in the current meta, at least in lobsterpots. In small games they have to deal with the fact that tanks now have a decent early game line-up while still packing the big guns as usual.
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Although in my experience ravagers have never been the best combatants. They were good for rolling over enemy bases, rather. I feel like the current weakness of scorchers hurts them indirectly, since ravager + scorcher used to be a pretty great combination. The scorchers provided the DPS and point-defense that ravagers lack.
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