3 |
That being said, Zero-K has plenty of units already, with enough complexity and deep to each unit you largely need to learn them all to be effective, at least on the counter-offense side of things (you don't need to know how to use everything, but you need to know how to counter everything). Adding even more units as a means of fixing factory imbalances may not be the way to go.
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3 |
That being said, Zero-K has plenty of units already, with enough complexity and deep to each unit you largely need to learn them all to be effective, at least on the counter-offense side of things (you don't need to know how to use everything, but you need to know how to counter everything). Adding even more units as a means of fixing factory imbalances may not be the way to go.
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