1 |
Thanks for the correction, that change passed me by
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1 |
Thanks for the correction, that change passed me by
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2 |
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2 |
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3 |
> Which, i think, goes against your thesis that these maps are "designed good, but ZK ruins them".
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3 |
> Which, i think, goes against your thesis that these maps are "designed good, but ZK ruins them".
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4 |
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4 |
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5 |
I think any given map has sweet spot for player counts to deliver different types of gameplay. And a threshold of player count that, if exceeded, tips the game into "turtle clusterfuck".
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5 |
I think any given map has sweet spot for player counts to deliver different types of gameplay. And a threshold of player count that, if exceeded, tips the game into "turtle clusterfuck".
|
6 |
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6 |
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7 |
Not
so
much
a
matter
of
ZK
ruining
a
map.
To
stretch
a
metaphor,
I
see
it
more
like
the
map
being
like
a
table
with
a
number
of
optimal
seat
configurations,
which
if
all
are
exceeded,
result
in
everyone
struggling
to
access
their
meal.
I
recommend
large
tables
for
bigger
groups
of
people,
appreciate
there
is
a
maximum
practical
size
for
the
table,
and
suggest
therefore
swapping
the
chairs
for
smaller
chairs
-
or
in
extremes,
stools
-
when
the
party
gets
too
big
for
the
table.
|
7 |
Not
so
much
a
matter
of
ZK
ruining
a
map.
To
stretch
a
metaphor,
I
see
it
more
like
the
map
being
like
a
table
with
a
number
of
optimal
seat
configurations,
which
if
all
are
exceeded,
result
in
everyone
struggling
to
access
their
meal.
I
recommend
large
tables
for
bigger
groups
of
people,
appreciate
there
is
a
maximum
practical
size
for
the
table,
and
suggest
therefore
swapping
the
chairs
for
smaller
chairs
-
or
in
extremes,
stools
-
when
the
number
of
participants
gets
too
big
for
the
table.
|