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[q]I think any given map has sweet spot for player counts to deliver different types of gameplay. And a threshold that, if exceeded, tips into "turtle clusterfuck".[/q]
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[q]I think any given map has sweet spot for player counts to deliver different types of gameplay. And a threshold that, if exceeded, tips into "turtle clusterfuck".[/q]
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I actually don't think that the "turtle clusterfuck" is primarily a consequence of the map or riotwall, but of lack of coordination and the psychological preferences of the majority of players in an unfiltered public mass game.
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I actually don't think that the "turtle clusterfuck" is primarily a consequence of the map or riotwall, but of lack of coordination and the psychological preferences of the majority of players in an unfiltered public mass game.
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This is just what happens when you have NxN lobsters tossed into the pot, none of whom have a plan, and only half of them even comprehend the game.
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This is just what happens when you have NxN lobsters tossed into the pot, none of whom have a plan, and only half of them even comprehend the game.
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There are three fundamental approaches i observe to this among the higher-ranked denizens of the pot.
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There are three fundamental approaches i observe to this among the higher-ranked denizens of the pot.
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1) Relax and do exactly the same. Focus on your lane, but do it well.
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1) Relax and do exactly the same. Focus on your lane, but do it well.
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2) Wallow in your lel and try to do something that exploits the miscoordination of the majority, that is, requires the other team to be coordinated while they can be expected to be not coordinated; or requires the exact player you hit with your thing to know what to do, when they probably don't.
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2) Wallow in your lel and try to do something that exploits the miscoordination of the majority, that is, requires the other team to be coordinated while they can be expected to be not coordinated; or requires the exact player you hit with your thing to know what to do, when they probably don't.
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3) Try to take a grand-strategy approach and somehow turn your lobsters into a team.
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3) Try to take a grand-strategy approach and somehow turn your lobsters into a team.
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Some
common
strategies
combine
-
such
as
raider-assisted
multiple-commander
fencer
push
at
50
seconds,
or
krow
rush
-
actually
implement
several
of
these
at
once.
I
don't
think
krow
rush
games
are
usually
"turtle
clusterfucks".
Succesful
fencer
pushes
often
result
in
the
defending
team
doing
a
resign
vote
at
3
minutes
(
25%
chance
of
success)
,
after
which
it
does
stabilise
with
porc
on
their
front
-
which
is
absolutely
correct
and
necessarily
due
to
the
alternative
being
the
fencers
rolling
in
-
except
one
of
the
teams
is
porcing
in
ruins
of
the
other's
frontline
factories.
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14 |
Some
common
strategies
-
such
as
raider-assisted
multiple-commander
fencer
push
at
50
seconds,
or
a
Krow
rush
-
actually
implement
several
of
these
at
once.
I
don't
think
krow
rush
games
are
usually
"turtle
clusterfucks".
Succesful
fencer
pushes
often
result
in
the
defending
team
doing
a
resign
vote
at
3
minutes
(
25%
chance
of
success)
,
after
which
it
does
stabilise
with
porc
on
their
front
-
which
is
absolutely
correct
and
necessarily
due
to
the
alternative
being
the
fencers
rolling
in
-
except
one
of
the
teams
is
porcing
in
ruins
of
the
other's
frontline
factories.
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---
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---
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19 |
The culture solution to this is to clanstack. Shall we play a game?
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19 |
The culture solution to this is to clanstack. Shall we play a game?
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