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Re-balancing game parameters around hueg teamsizes

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Date Editor Before After
10/23/2020 10:19:38 AMUSrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 > I actually don't think that the "turtle clusterfuck" is primarily a consequence of the map or riotwall, 1 > I actually don't think that the "turtle clusterfuck" is primarily a consequence of the map
2 \n
3 Ah, see, I think it is a direct consequence of map size verus player count. You wont get clusterfuck gameplay on a perfectly flat 20x20 map even with 16v16, because player density is too low and flanking is too viable. The front line likely won't form thick enough for things to bog down.
2 \n 4 \n
3 Ah, see I think it is a direct consequence of the map size verus the player count. You wont get clusterfuck gameplay on a perfectly flat 20x20 map even with 16v16, because player density is too low and flanking is too viable. The front line likely won't form thick enough for things to bog down. The same 16v16 game on a 10x10 flat map will become a nightmare of popup defences and artillery in 10 minutes flat. 5 The same 16v16 game on a 10x10 flat map will become a nightmare of popup defences and artillery in 10 minutes flat.