1 |
>
I
actually
don't
think
that
the
"turtle
clusterfuck"
is
primarily
a
consequence
of
the
map
or
riotwall,
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1 |
>
I
actually
don't
think
that
the
"turtle
clusterfuck"
is
primarily
a
consequence
of
the
map
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2 |
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3 |
Ah, see, I think it is a direct consequence of map size verus player count. You wont get clusterfuck gameplay on a perfectly flat 20x20 map even with 16v16, because player density is too low and flanking is too viable. The front line likely won't form thick enough for things to bog down.
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2 |
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4 |
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3 |
Ah,
see
I
think
it
is
a
direct
consequence
of
the
map
size
verus
the
player
count.
You
wont
get
clusterfuck
gameplay
on
a
perfectly
flat
20x20
map
even
with
16v16,
because
player
density
is
too
low
and
flanking
is
too
viable.
The
front
line
likely
won't
form
thick
enough
for
things
to
bog
down.
The
same
16v16
game
on
a
10x10
flat
map
will
become
a
nightmare
of
popup
defences
and
artillery
in
10
minutes
flat.
|
5 |
The
same
16v16
game
on
a
10x10
flat
map
will
become
a
nightmare
of
popup
defences
and
artillery
in
10
minutes
flat.
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