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[quote]Why? The only negative I see to huge maps is lag. And I think that's exactly the reason huge maps never caught on in large team games.[/quote]
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1 |
[quote]Why? The only negative I see to huge maps is lag. And I think that's exactly the reason huge maps never caught on in large team games.[/quote]
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2 |
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2 |
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3 |
The
same
reason
basket
ball
doesn't
work
well
on
a
court
eight
times
the
size.
The
distances
that
player
actions
can
affect
do
not
scale
up
with
distances
involved.
You
can't
throw
a
basketball
from
the
midpoint
into
the
net,
if
the
net
is
eight
times
further
away
than
regulation.
|
3 |
The
same
reason
basket
ball
doesn't
work
well
on
a
court
eight
times
the
size.
The
distances
that
player
actions
can
affect
do
not
scale
up
with
distances
involved.
You
can't
throw
a
basketball
from
the
midpoint
into
the
net
in
an
awesome
display
of
skill,
if
the
net
is
eight
times
further
away
than
regulation.
You
can't
even
throw
the
ball
half
that
far.
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4 |
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4 |
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5 |
ZK works really well - is tuned for - maps around a certain size. Maps that are bigger or smaller than that range make most the unit roster less viable, or nonviable.
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5 |
ZK works really well - is tuned for - maps around a certain size. Maps that are bigger or smaller than that range make most the unit roster less viable, or nonviable.
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