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Re-balancing game parameters around hueg teamsizes

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Date Editor Before After
10/23/2020 10:23:22 AMUSrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 [quote]Why? The only negative I see to huge maps is lag. And I think that's exactly the reason huge maps never caught on in large team games.[/quote] 1 [quote]Why? The only negative I see to huge maps is lag. And I think that's exactly the reason huge maps never caught on in large team games.[/quote]
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3 The same reason basket ball doesn't work well on a court eight times the size. The distances that player actions can affect do not scale up with distances involved. You can't throw a basketball from the midpoint into the net, if the net is eight times further away than regulation. 3 The same reason basket ball doesn't work well on a court eight times the size. The distances that player actions can affect do not scale up with distances involved. You can't throw a basketball from the midpoint into the net in an awesome display of skill, if the net is eight times further away than regulation. You can't even throw the ball half that far.
4 \n 4 \n
5 ZK works really well - is tuned for - maps around a certain size. Maps that are bigger or smaller than that range make most the unit roster less viable, or nonviable. 5 ZK works really well - is tuned for - maps around a certain size. Maps that are bigger or smaller than that range make most the unit roster less viable, or nonviable.