1 |
[q]Is the big teams autohost a bad thing though? Remember autohosts didn't exist at all after the server switch, it was always @Chesti or @Firepluk host. The map vote works by suggesting maps that were voted for often more frequently. It seems the people like sea maps. It came in response to people complaining about !map/!start vote snipes, so now it's no longer about who starts the first poll.[/q]
|
1 |
[q]Is the big teams autohost a bad thing though? Remember autohosts didn't exist at all after the server switch, it was always @Chesti or @Firepluk host. The map vote works by suggesting maps that were voted for often more frequently. It seems the people like sea maps. It came in response to people complaining about !map/!start vote snipes, so now it's no longer about who starts the first poll.[/q]
|
2 |
You
obviously
didn't
get
my
point.
You
said
this:
[q]
Now
the
people
who
don't
like
them
try
to
fix
them
to
make
them
"better"?[/q]
But
on
average,
autohosts
[b]made
the
teamgames
better[/b].
Rememeber
how
we
had
to
do
!spec
before
every
game?
The
only
small
posvite
of
the
old
rooms
was
the
control
the
players
had
over
the
chosen
maps.
|
2 |
You
obviously
didn't
get
my
point.
You
said
this:
[q]
Now
the
people
who
don't
like
them
try
to
fix
them
to
make
them
"better"?[/q]
But
on
average,
autohosts
[b]made
the
teamgames
better[/b].
Rememeber
how
we
had
to
do
!spec
before
every
game?
The
only
small
positive
of
the
old
rooms
was
the
control
the
players
had
over
the
chosen
maps.
But
even
then,
getting
people
to
vote
anything
other
then
game
start
was
rough.
|
3 |
[q]
|
3 |
[q]
|
4 |
If you want to criticize me, I would focus on things like the "Do you want to play Small Teams" pop-up. That's something I intentionally added to promote small teams instead of big teams.[/q]
|
4 |
If you want to criticize me, I would focus on things like the "Do you want to play Small Teams" pop-up. That's something I intentionally added to promote small teams instead of big teams.[/q]
|
5 |
Look, human behaviour is shaped by the systems humans live in. By changing these systems,you can significantly infulence human behaviour. Don't take this personally, but "Do you want to play Small Teams" wasn't a very good system.[q]Big teams are popular because people like to play them as they are[/q] I disagree. Small teams are unpopular because the mathematics of the current system will inevitably lead toward having one lobster pot.
|
5 |
Look, human behaviour is shaped by the systems humans live in. By changing these systems,you can significantly infulence human behaviour. Don't take this personally, but "Do you want to play Small Teams" wasn't a very good system.[q]Big teams are popular because people like to play them as they are[/q] I disagree. Small teams are unpopular because the mathematics of the current system will inevitably lead toward having one lobster pot.
|
6 |
\n
|
6 |
\n
|
7 |
That doesn't mean you should just give up at making the systems better! And I say that as a mostly large team games player.
|
7 |
That doesn't mean you should just give up at making the systems better! And I say that as a mostly large team games player.
|
8 |
\n
|
8 |
\n
|
9 |
I'll be exact @DeinFreund. If you want to improve autohosts, there's a simple fix.
|
9 |
I'll be exact @DeinFreund. If you want to improve autohosts, there's a simple fix.
|
10 |
While the autohost is doing a !map poll, and somebody types in !map X, it should replace one of the maps suggested by the autohost with zero votes with map X.
|
10 |
While the autohost is doing a !map poll, and somebody types in !map X, it should replace one of the maps suggested by the autohost with zero votes with map X.
|