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[quote]Now the people who don't like them try to fix them to make them "better"? Not having to mex, only having to play one lane, not needing to raid and turtling being a viable strategy are the things that define big teams. [/quote]
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[quote]Now the people who don't like them try to fix them to make them "better"? Not having to mex, only having to play one lane, not needing to raid and turtling being a viable strategy are the things that define big teams. [/quote]
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I prefer big parties to small parties, but I don't like the way that my house's narrow corridors get hard to move through when the house has too many people in. I still prefer big parties overall.
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I prefer big parties to small parties, but I don't like the way that my house's narrow corridors get hard to move through when the house has too many people in. I still prefer big parties overall.
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Now if you gave me the choice to have the same big party, but with wider corridors, it'd be the preferable outcome.
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Now if you gave me the choice to have the same big party, but with wider corridors, it'd be the preferable outcome.
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In ZK terms. People have a strong preference for playing in big teams.
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In ZK terms. People have a strong preference for playing in big teams.
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That does not mean that people have a strong preference for the distorting effects high player density has on gameplay. It just comes with the territory.
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That does not mean that people have a strong preference for the distorting effects high player density has on gameplay. It just comes with the territory.
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Nobody
has
been
presented
with
the
choice
to
have
huge
teams
but
without
the
distorting
effects
high
player
density
has
on
gameplay.
So
it
it
wrong
to
conflate
the
two.
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10 |
Nobody
has
been
presented
with
the
choice
to
have
huge
teams
but
without
the
distorting
effects
high
player
density
has
on
gameplay.
So
it
is
wrong
to
conflate
the
two.
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Balance changes to coms + popup turrets have made the problem worse over time, and there have been threads about it.
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