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Re-balancing game parameters around hueg teamsizes

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Date Editor Before After
10/23/2020 1:33:04 PMEErankAdminAnarchid before revert after revert
10/23/2020 1:32:28 PMEErankAdminAnarchid before revert after revert
10/23/2020 1:18:30 PMEErankAdminAnarchid before revert after revert
10/23/2020 1:17:43 PMEErankAdminAnarchid before revert after revert
10/23/2020 1:16:57 PMEErankAdminAnarchid before revert after revert
Before After
1 [q]Nobody has been presented with the choice to have huge teams but without the distorting effects high player density has on gameplay. So it is wrong to conflate the two. [/q] 1 [q]Nobody has been presented with the choice to have huge teams but without the distorting effects high player density has on gameplay. So it is wrong to conflate the two. [/q]
2 This postulates lack of knowledge, which works both ways. It could very well be that once the experiment is performed, the result is null (e.g. that the "distortion" is in fact "desired"). 2 This postulates lack of knowledge, which works both ways. It could very well be that once the experiment is performed, the result is null (e.g. that the "distortion" is in fact "desired").
3 \n 3 \n
4 However, this is not a discrete space. I think one prediction of "players want zk with many players, but not with high density" is that in most cases, people should try to vote in larger and more spacious maps. This is a testable prediction, and in fact we have some data to test it against (outcomes of the auto-!map quad-votes). 4 However, this is not a discrete space. I think one prediction of "players want zk with many players, but not with high density" is that in most cases, people should try to vote in larger and more spacious maps. This is a testable prediction, and in fact we have some data to test it against (outcomes of the auto-!map quad-votes).
5 \n 5 \n
6 How strong would you expect such a bigger/wider map bias to be? 6 How strong would you expect such a bigger/wider map bias to be?
7 \n
8 [q]Buff Missile Silo, make its tactical nuke deal 4001/4500 damage capable of killing a factory/singularity reactor in one shot.[/q]
9 Remove Funnelweb