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[quote]The Cyclop's slightly better on-paper DPS is irrelevant as the Grizzly has much better DPS in practice due to the longer range (so getting an earlier shot), higher burst and undodgeable shot.
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[quote]The Cyclop's slightly better on-paper DPS is irrelevant as the Grizzly has much better DPS in practice due to the longer range (so getting an earlier shot), higher burst and undodgeable shot.
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Due to their poor DPS neither are good close-range combatants and will lose if in a close ranged battle.[/quote] Cyclops also has 50% more health for only 10% more cost, and about 20% more speed.
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Due to their poor DPS neither are good close-range combatants and will lose if in a close ranged battle.[/quote] Cyclops also has 50% more health for only 10% more cost, and about 20% more speed.
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Cyclops is basically a huge brick of health that is harder to kill, while giving your enemy reasons to kill it. Grizzly is better at actually dealing damage, and I'd agree its more useful overall. Still think the comparison to minotaur is the more important one, though.
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Cyclops is basically a huge brick of health that is harder to kill, while giving your enemy reasons to kill it. Grizzly is better at actually dealing damage, and I'd agree its more useful overall. Still think the comparison to minotaur is the more important one, though.
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One situation in which Cyclops can be useful is when the enemy is throwing such big shots around, minotaurs can't be relied on to survive anymore, but you still want a tough frontline brick.
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One situation in which Cyclops can be useful is when the enemy is throwing such big shots around, minotaurs can't be relied on to survive anymore, but you still want a tough frontline brick.
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All that said, I don't oppose the idea of a rework. Cyclops could use having a clearer role, maybe. It seems to be designed to be an anti-heavy heavy but its too slow and short of range to do that well.
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