| 1 | I feel like rover's problem is that scorcher and ravager become disproportionally useless in high density games, when compared to raiders and assaults from other factories. This means that in the average lobsterpot, the factory is rather toothless as kiting tactics is the only thing it can do effectively. And this is boring given that rovers are supposed to be about speed and aggression and bloodbaths. | 1 | I feel like rover's problem is that scorcher and ravager become disproportionally useless in high density games, when compared to raiders and assaults from other factories. This means that in the average lobsterpot, the factory is rather toothless as kiting tactics is the only thing it can do effectively. And this is boring given that rovers are supposed to be about speed and aggression and bloodbaths. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | If we're gonna go with quant's rule, I guess we could lean into their fragility even more by cutting both their health and their price further. If you think about it, scorcher and ravager aren't particularly cheap for units that almost by design usually won't survive their missions. | 3 | If we're gonna go with quant's rule, I guess we could lean into their fragility even more by cutting both their health and their price further. If you think about it, scorcher and ravager aren't particularly cheap for units that almost by design usually won't survive their missions. | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | If 
            they 
            cost 
            less 
            it 
            will 
            hurt 
            less 
            when 
            you 
            lose 
            them,
             
            more 
            units 
            means 
            more 
            chances 
            for 
            sneaking 
            into 
            the 
            right 
            defense 
            hole,
             
            you 
            can 
            torment 
            your 
            enemy 
            more 
            with 
            more 
            attacks,
             
            etc. | 5 | I 
            guess 
            making 
            them 
            smaller 
            to 
            make 
            them 
            better 
            at 
            high 
            density 
            games 
            sounds 
            contradictory,
             
            but 
            lots 
            of 
            cheap 
            units 
            do 
            surprisingly 
            well 
            in 
            high 
            density 
            games.
             
            Its 
            the 
            mid-tier 
            units 
            that 
            seem 
            to 
            struggle 
            the 
            most 
            to 
            keep 
            up 
            with 
            the 
            biggies.
             
            For 
            example,
             
            glaive 
            is 
            an 
            useful 
            raider 
            at 
            all 
            stages 
            of 
            the 
            game,
             
            more 
            expensive 
            raiders 
            often 
            lose 
            usefulness 
            past 
            the 
            early 
            game 
            in 
            comparison 
            just 
            because 
            you 
            can't 
            afford 
            to 
            throw 
            them 
            away 
            like 
            you 
            can 
            glaives. | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | Basically zerg rush the fac. | 7 | Basically zerg rush the fac. |