1 |
I've experimented with that, the problem is that now you have to keep your det walking at all times
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1 |
I've experimented with that, the problem is that now you have to keep your det walking at all times
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2 |
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3 |
it certainly is a quick solution that doesn't require a re-model, but there's probably better ones.
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3 |
it certainly is a quick solution that doesn't require a re-model, but there's probably better ones.
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4 |
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5 |
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6 |
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6 |
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7 |
and while we're at it, buff the unit in general (esp. the regen, no time for caretakers when you have to rush to the enemy starlight!)
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7 |
and while we're at it, buff the unit in general (esp. the regen, no time for caretakers when you have to rush to the enemy starlight!)
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8 |
\n
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9 |
In terms of buffs, I would suggest the following:
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10 |
- 2x firerate for gauss gun
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11 |
(it just feels more right that way)
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12 |
- Give it AOE if swarms are a big problem
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13 |
- The ability to jump, BUT HAVE SOME PREVENTION FOR JUST JUMPING OVER ENEMY ARMY
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14 |
(it's the ultimate assault strider, not the big scythe strider)
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15 |
- Homing, 2x damage and quake-level-anti-terraform on the missiles
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16 |
- outlaw wave
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17 |
- replace the aa laser with the (buffed?) slowbeam, would make it better at dealing with big striders and air units at the same time
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18 |
- up regen to 69/s
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