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Allied units should not auto targed enemy units loaded in transports

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Date Editor Before After
10/30/2020 9:22:53 AMFirepluk before revert after revert
10/30/2020 8:49:57 AMFirepluk before revert after revert
Before After
1 Yesterday I tried to make a small zoo in a lobster pot from newbz coms(gnats+transport+cap car), 1 Yesterday I tried to make a small zoo in a lobster pot from newbz coms(gnats+transport+cap car),
2 \n 2 \n
3 I got 2, captured 3rd but it was low HP, almost carried it to my zoo and then nearby wubwub auto targeted it with his com and killed... 3 I got 2, captured 3rd but it was low HP, almost carried it to my zoo and then nearby wubwub auto targeted it with his com and killed...
4 In the same game I captured enemy jug, allied sniper shot at sumo but hit my transport, killing it 4 In the same game I captured enemy jug, allied sniper shot at it but hit my transport instead( wtf?) , killing it
5 \n 5 \n
6 Also transport does not have a secret weapon, think of it that they have some kind of temporal stasis device(which would be true looking at how coms lose their innate income of e/m while being transported) 6 Also transport does not have a secret weapon, think of it that they have some kind of temporal stasis device(which would be true looking at how coms lose their innate income of e/m while being transported)
7 You can only put your units inside this device or enemy units that have been disabled(effectively becoming useless metal bricks) 7 You can only put your units inside this device or enemy units that have been disabled(effectively becoming useless metal bricks)