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Cloakbots vs Shieldbots in high 1v1

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Date Editor Before After
10/30/2020 9:02:22 PMUSrankKshatriya before revert after revert
10/30/2020 9:01:47 PMUSrankKshatriya before revert after revert
Before After
1 [q] Felon comes with 1600 "Ammo" [/q] 1 [q] Felon comes with 1600 "Ammo" [/q]
2 One problem I have is that felon starts with full shield and can immediately discharge it's full burst instantly. I have recently lost 2 high level 1v1 games because I got a felon down to ~10% in a fac but when it finished, the shield protected it from getting finished off. I think it should start with 0 shield and have to regen over time initially. 2 One problem I have is that felon starts with full shield and can immediately discharge it's full burst right after being built. I have recently lost 2 high level 1v1 games because I got a felon down to ~10% in a fac but when it finished, the shield protected it from getting finished off. I think it should start with 0 shield and have to regen over time initially.
3 \n 3 \n
4 [q] I think Cloaky simply lacks a strong Ronin. Nudge Ronin a tiny bit and it'll change everything. Knight is already much stronger than it used to be and Sling is too. [/q] 4 [q] I think Cloaky simply lacks a strong Ronin. Nudge Ronin a tiny bit and it'll change everything. Knight is already much stronger than it used to be and Sling is too. [/q]
5 I think ronin might need careful rebalance with how it plays with the other units in shieldbot. There is still to much overlap with the sling, primarily because of the similarity in cost. One option would be to give ronin a small, general purpose buff (maybe more hp or speed) but then also increasing the gauge of sling (large buff, but also large price increase to maybe 200m?). It's really awkward to have an underpowered skirm (ronin) and a flex skirm/arty (sling) in the same fac at nearly the same cost. 5 I think ronin might need careful rebalance with how it plays with the other units in shieldbot. There is still to much overlap with the sling, primarily because of the similarity in cost. One option would be to give ronin a small, general purpose buff (maybe more hp or speed) but then also increasing the gauge of sling (large buff, but also large price increase to maybe 200m?). It's really awkward to have an underpowered skirm (ronin) and a flex skirm/arty (sling) in the same fac at nearly the same cost.
6 \n 6 \n