1 |
Depends..
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1 |
Depends..
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2 |
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2 |
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3 |
if you are gonna use you com to expand, make sense to build a LLT near your fact
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3 |
if you are gonna use you com to expand, make sense to build a LLT near your fact
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4 |
if enemy is scything, make sense to build faraway at fact too
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4 |
if enemy is scything, make sense to build faraway at fact too
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5 |
it also make sense to build static at places that you unlikely to send your army to but likely enemy would raid with some units
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5 |
it also make sense to build static at places that you unlikely to send your army to but likely enemy would raid with some units
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6 |
as for building a fort of statics....depend on the map position
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6 |
as for building a fort of statics....depend on the map position
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7 |
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7 |
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8 |
as
for
rushing
to
the
somewhere
middle
of
map
and
build
a
static,
that
depends
on
the
map
size
and
number
of
players
|
8 |
as
for
rushing
to
somewhere
middle
of
map
and
build
a
static,
that
depends
on
the
map
size
and
number
of
players
|
9 |
it is easy to go around the early static and likewise take it out with arti
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9 |
it is easy to go around the early static and likewise take it out with arti
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10 |
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11 |
it is important to see static as a form of deterrence or buying time and if you are using it to buy time, you need gauge the amount of time you could buy to perform your objectives
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