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Future detriment refinement

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Date Editor Before After
11/13/2020 10:44:28 PMFirepluk before revert after revert
11/13/2020 10:44:11 PMFirepluk before revert after revert
11/13/2020 10:43:51 PMFirepluk before revert after revert
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11/13/2020 10:15:24 PMFirepluk before revert after revert
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11/13/2020 9:22:49 PMFirepluk before revert after revert
11/13/2020 9:22:15 PMFirepluk before revert after revert
11/13/2020 9:21:22 PMFirepluk before revert after revert
11/13/2020 9:20:33 PMFirepluk before revert after revert
11/13/2020 9:19:03 PMFirepluk before revert after revert
11/13/2020 9:16:32 PMFirepluk before revert after revert
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Page of 2 (33 records)
Before After
1 There is also a thought that at this hefty cost of 24k and astonishing feeding risk, power level of the detriment(in his local area of influence) should be directly comparable to those of DRP, not necessary in the fire power sense but as unit power in general 1 There is also a thought that at this hefty cost of 24k and astonishing feeding risk, power level of the detriment(in his local area of influence) should be directly comparable to those of DRP, not necessary in the fire power sense but as unit power in general
2 I also love how slow detriment is - it's kinda defining feature, it should stay this way but be a tiny-tiny bit more mobile on the battle field 2 I also love how slow detriment is - it's kinda defining feature, it should stay this way but be a tiny-tiny bit more mobile on the battle field
3 \n 3 \n
4 For example if speed stays as painfully slow as it is right now HP/Healing speed could use a buff 4 For example if speed stays as painfully slow as it is right now HP/Healing speed could use a buff
5 Right now healing detriment is a huge issue in terms of resource sink and what is worse the healing con blob gets demolished by enemy arty and retreating detriment to safe area is a huge issue because of how slow it is(getting back is an issue too and game moves while u repair, and metal -should work-) 5 Right now healing detriment is a huge issue in terms of resource sink and what is worse the healing con blob gets demolished by enemy arty and retreating detriment to safe area is a huge issue because of how slow it is(getting back is an issue too and game moves while u repair, and metal -should work-)
6 Teleporting could be possible but I bet it takes ages as well(teleport time is cost/weight based?) 6 Teleporting could be possible but I bet it takes ages as well(teleport time is cost/weight based?)
7 \n 7 \n
8 In general super weapons don't have a lot of detriment problems(metal donation risks, healing requirements) and they reach almost whole map in an instant but they cost on the same order of magnitude... 8 In general super weapons don't have a lot of detriment problems(metal donation risks, healing requirements) and they reach almost whole map in an instant but they cost on the same order of magnitude...
9 To compensate detriment should wreck comparable to super weapons havoc in his local area of influence, than it would be fair balance for this price level of 24k 9 To compensate detriment should wreck comparable to super weapons havoc in his local area of influence, than it would be fair balance for this price level of 24k
10 \n 10 \n
11 Key is to make it counterable, right now main counters are: artillery, clever ultimatums, mass gunships, and super weapons. 11 Key is to make it counterable, right now main counters are: artillery, clever ultimatums, mass gunships, and super weapons.
12 \n 12 \n
13 --- 13 ---
14 \n 14 \n
15 More over we should not be afraid to experiment with late game, it's always possible to roll-back and 1v1 is never influenced by those anyway. 15 More over we should not be afraid to experiment with late game, it's always possible to roll-back and 1v1 is never influenced by those anyway.
16 I would really-really love someone to make incremental changes to this unit and see how it plays out and how it changes clusterfluff meta-game, would be even willing to donate for this cause :) 16 I would really-really love someone to make incremental changes to this unit and see how it plays out and how it changes clusterfluff meta-game, would be even willing to donate for this cause :)
17 \n 17 \n
18 tl;dr; at the price level of 24k detri should wreck absolute havoc comparable to DRP and be deciding *in it's local area of influence*. I.e. it's a mobile super weapon, slow as hell with -limited range- but -wrecking everything and anything- in its path -with a set of counters- unlike most real super weapons when properly built 18 tl;dr; at the price level of 24k detri should wreck absolute havoc comparable to DRP and be deciding *in it's local area of influence*. I.e. it's a mobile super weapon, slow as hell with -limited range- but -wrecking everything and anything- in its path -with a set of counters- unlike most real super weapons when properly built
19 an alternative could be to tone down detriment cost 19 an alternative could be to tone down detriment cost, but then. . . it's probably not the detriment we think about ^_^