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[quote]An explosion on its feet when it walks was in the PR at one point. I expressed misgivings and it did not make it into the final version.[/quote]
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[quote]An explosion on its feet when it walks was in the PR at one point. I expressed misgivings and it did not make it into the final version.[/quote]
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Why does it have to be an explosion, can't we just apply instantaneous smooth terraform(on the event foot animation hits the ground) with a certain strength?
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Why does it have to be an explosion, can't we just apply instantaneous smooth terraform(on the event foot animation hits the ground) with a certain strength?
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We could even try something simpler - apply smooth terraform with a certain radius && strength once every 60 sim frames when detri is on the move(having an active move order)
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We could even try something simpler - apply smooth terraform with a certain radius && strength once every 60 sim frames when detri is on the move(having an active move order)
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Main issue I see right now is detri getting stuck even on small hills, sometimes it's so bad you literally wish to use the jump...
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Main issue I see right now is detri getting stuck even on small hills, sometimes it's so bad you literally wish to use the jump...
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I bet walking over dirtbag minefield would be a nightmare, do we really want detri to be countered by dirtbag spam?
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I bet walking over dirtbag minefield would be a nightmare, do we really want detri to be countered by dirtbag spam?
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P.S. I don't like toggle idea for ground smoothing, it complicates something that should not be complicated and simply should be baseline unit behavior
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P.S. I don't like toggle idea for ground smoothing, it complicates something that should not be complicated and simply should be baseline unit behavior
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[quote]I think moving slowly is an important aspect of Det. A big consideration with Det is being appropriately cool and ponderous rather than balanaced. On the balance side I think it is good to have it be very powerful locally as it distinguishes it from other superweapons and subsuperweapons.[/quote]
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Totally agree, it should stay and feel slow. But we could still try a small bump in movement speed to see how it plays when it's just a tiny bit faster
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Herc transport/teleport may need a refinement, afaik it's very-very slow when transporting detriment to a point it's barely faster than walking... May be wrong here tho, haven't tested in a while
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