3 |
Raiders
are
supposed
to
soft-counter
assaults
and
skirms,
especially
at
small
scale.
Raiders
scale
worse
so
even
before
it
only
worked
up
until
some
specific
point.
But
right
now
there
is
barely
a
scale
small
enough
where
raiders
actually
trade
favorably.
Since
all
those
nerfs
and
addition
of
raider/riots,
the
game
has
turned
into
skirm
wars.
You
use
a
few
raiders
to
scout/punish
any
stray
enemy
cons,
then
very
quickly
switch
to
riot/skirm
spam.
|
3 |
Raiders
are
supposed
to
soft-counter
assaults
and
skirms,
especially
at
small
scale.
Raiders
scale
worse
so
even
before
it
only
worked
up
until
some
specific
point.
But
right
now
there
is
barely
a
scale
small
enough
where
raiders
actually
trade
favorably.
Since
all
those
nerfs
and
addition
of
raider/riots,
the
game
has
turned
into
skirm
wars.
You
use
a
few
raiders
to
scout/punish
any
stray
enemy
cons,
then
very
quickly
switch
to
riots/skirms.
|
4 |
The games revolve almost exclusively around the Arty>Skirm>Assault RPS triangle, with just a few riots that are enough to completely shutdown raiders. I cant say i like that style more than the more fluid and volatile raider wars.
|
4 |
The games revolve almost exclusively around the Arty>Skirm>Assault RPS triangle, with just a few riots that are enough to completely shutdown raiders. I cant say i like that style more than the more fluid and volatile raider wars.
|