1 |
I
think
that
riot
raiders
can
be
fine,
and
even
to
a
point
that
they
are
almost
necessary
or
outright
necessary
for
some
factions
to
deal
with
certain
raiders,
but
that
the
Archer
and
Venom
have
been
problematic
lately
because
they
are
just
a
little
overtuned.
If
Venom
did
any
of
less
damage,
less
range,
less
emp,
or
slower
attack
speed
to
give
units
a
larger
action
window,
it
would
feel
a
lot
more
fair.
Right
now
Venom
is
creeping
dangerusly
close
to
Blitz
with
almost
as
much
emp
damage,
and
having
an
aoe
on
top
of
that
and
a
much
faster
RoF
makes
it
feel
kind
of
nuts.
I
think
that
significantly
lowering
the
emp
and
lowering
the
RoF
a
bit
would
be
the
more
interesting
approach,
if
it
were
me
doing
balance.
That
would
help
differentiate
them
more
from
blitz
(
lower
emp
damage
but
aoe)
and
give
units
more
time
to
respond
to
being
hit
by
venoms
and
rearrange
themselves.
|
1 |
I
think
that
riot
raiders
can
be
fine,
and
even
to
a
point
that
they
are
almost
necessary
or
outright
necessary
for
some
factions
to
deal
with
certain
raiders,
but
that
the
Archer
and
Venom
have
been
problematic
lately
because
they
are
just
a
little
overtuned.
If
Venom
did
any
of
less
damage,
less
range,
less
emp,
or
slower
attack
speed
to
give
units
a
larger
action
window,
it
would
feel
a
lot
more
fair.
Right
now
Venom
is
creeping
too
close
in
similarity
to
Blitz
with
almost
as
much
emp
damage,
and
having
an
aoe
on
top
of
that
and
a
much
faster
RoF
makes
it
feel
kind
of
nuts.
I
think
that
significantly
lowering
the
emp
and
lowering
the
RoF
a
bit
would
be
the
more
interesting
approach,
if
it
were
me
doing
balance.
That
would
help
differentiate
them
more
from
blitz
(
lower
emp
damage
but
aoe)
and
give
units
more
time
to
respond
to
being
hit
by
venoms
and
rearrange
themselves.
|
3 |
Archer was definitely overtuned for the cost and probably still doesn't need as big of an AoE as it has, or could live with having less damage. But Archer makes more sense now than before. Scallop is overcosted right now for what it does I think.
|
3 |
Archer was definitely overtuned for the cost and probably still doesn't need as big of an AoE as it has, or could live with having less damage. But Archer makes more sense now than before. Scallop is overcosted right now for what it does I think.
|
5 |
Skirmish/riot deathball is pretty much the easy mode way to play and more or less has been since I started playing the game. The only difference now is that there's faster raiders who seem to be a bit too cost effective compared to their more limited brethren. It might be that tuning riots to specifically beat down on riot/raiders harder than they can do now is necessary to give them a broader role, given how many riot raiders we have these days and their ability to do mostly the same jobs as riots can.
|
5 |
Skirmish/riot deathball is pretty much the easy mode way to play and more or less has been since I started playing the game. The only difference now is that there's faster raiders who seem to be a bit too cost effective compared to their more limited brethren. It might be that tuning riots to specifically beat down on riot/raiders harder than they can do now is necessary to give them a broader role, given how many riot raiders we have these days and their ability to do mostly the same jobs as riots can.
|