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Placeholder needs a nerf

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Date Editor Before After
11/19/2020 11:49:21 AMEErankAdminAnarchid before revert after revert
11/19/2020 11:49:07 AMEErankAdminAnarchid before revert after revert
Before After
1 I've played 1 or 2 teamgames where i was using very limited amount of placeholder, and, well, it's not just commanders. You try to assault something with minotaurs or cyclops, and a placeholder is near? You've made a nice metal donation, and no you can't change your mind and retreat. 1 I've played 1 or 2 teamgames where i was using very limited amount of placeholder, and, well, it's not just commanders. You try to assault something with minotaurs or cyclops, and a placeholder is near? You've made a nice metal donation, and no you can't change your mind and retreat.
2 \n 2 \n
3 Virgin Widow: 3 Virgin Widow:
4 - Relies on cloak to function, drains 10 e/s 4 - Relies on cloak to function, drains 10 e/s
5 - Needs to walk up point blank to enemy, can be screened 5 - Needs to walk up point blank to enemy, can be screened
6 - Dies instantly when decloaked 6 - Dies instantly when decloaked
7 - Need multiple to stun even half-striders like Jugglenaut or Cyclops 7 - Need multiple to stun even half-striders like Jugglenaut or Cyclops
8 - Can only stun one target at once 8 - Can only stun one target at once
9 - Reload takes forever, can't stunlock 9 - Reload takes forever, can't stunlock
10 - Can't do anything cool 10 - Can't do anything cool
11 \n 11 \n
12 Chad Placeholder 12 Chad Placeholder
13 - Brazenly operates in the open, has nothing to fear 13 - Brazenly operates in the open, has nothing to fear
14 - Has skirmisher range, good luck screening that 14 - Has skirmisher range, good luck screening that
15 - Cannot be screened against
16 - Can survive more than 1s in combat 15 - Can survive more than 1s in combat
17 - Can immobilize whole armies with its massive aoe 16 - Can immobilize whole armies with its massive aoe
18 - Only needs 1 shot to immobilize most heavies 17 - Only needs 1 shot to immobilize most heavies
19 - Reload time is equal to effect duration, can keep a single target locked forever 18 - Reload time is equal to effect duration, can keep a single target locked forever
20 - Combine with lobster to build space elevators, cool 19 - Combine with lobster to build space elevators, cool