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Something funny happened today: normally, when you think a unit you have never used is OP and then you finally use it, you walk away thinking its not so OP after all.
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1 |
Something funny happened today: normally, when you think a unit you have never used is OP and then you finally use it, you walk away thinking its not so OP after all.
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2 |
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2 |
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3 |
With ultimatum, quite the opposite happened: I could be wrong but I think today was the first time I used one, and dear god is it OP. Its way more OP than I thought it was.
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3 |
With ultimatum, quite the opposite happened: I could be wrong but I think today was the first time I used one, and dear god is it OP. Its way more OP than I thought it was.
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4 |
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4 |
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5 |
-It walks faster than I thought.
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5 |
-It walks faster than I thought.
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6 |
-Its really agile with its gun. It shoots like a darned gunslinger.
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6 |
-Its really agile with its gun. It shoots like a darned gunslinger.
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7 |
-Range is bigger than I thought.
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7 |
-Range is bigger than I thought.
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8 |
-Deals damage way easier than I thought. Just one touch from the disintegrator gun, even near max range, deletes a strider.
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8 |
-Deals damage way easier than I thought. Just one touch from the disintegrator gun, even near max range, deletes a strider.
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9 |
-It really doesn't take that long to recloak and be able to get away
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9 |
-It really doesn't take that long to recloak and be able to get away
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10 |
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10 |
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11 |
To be fair it was a somewhat ideal ultimatum environment since it was the very late game, situation was really chaotic, and the enemy was pushing a lot of striders and heavy units with little to no escort into our territory. It still felt like ultimatum was way too good at punishing enemies for this.
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11 |
To be fair it was a somewhat ideal ultimatum environment since it was the very late game, situation was really chaotic, and the enemy was pushing a lot of striders and heavy units with little to no escort into our territory. It still felt like ultimatum was way too good at punishing enemies for this.
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12 |
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13 |
Using
a
few
ultimatums
made
be
more
aware
of
how
much
of
a
BS
unit
it
is.
It
massively
punishes
players
for
perfectly
reasonable
late-game
inattention,
while
rewarding
one
player's
obsessive
microing
of
a
single
unit.
It
feels
way
out
of
place
in
an
RTS.
|
13 |
Using
a
few
ultimatums
made
me
more
aware
of
how
much
of
a
BS
unit
it
is.
It
massively
punishes
players
for
perfectly
reasonable
late-game
inattention,
while
rewarding
one
player's
obsessive
microing
of
a
single
unit.
It
feels
way
out
of
place
in
an
RTS.
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14 |
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14 |
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15 |
I think Ultimatum's gun should be reworked. It has too much potential for BS. I think it could just have a non-piercing shot that deals 20K damage or something and then has a long reload time.
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15 |
I think Ultimatum's gun should be reworked. It has too much potential for BS. I think it could just have a non-piercing shot that deals 20K damage or something and then has a long reload time.
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