1 |
There are a lot of units in ZK that were designed with specific weaknesses in mind(like slow movement, slow retreat) and lobster just takes and removes them., breaking all possible balance considerations and turning a good RTS game into a clown fiesta with jumping cloaked shit flyng invisible from the middle of nowhere while shooting u in the head from midair.
|
1 |
There are a lot of units in ZK that were designed with specific weaknesses in mind(like slow movement, slow retreat) and lobster just takes and removes them., breaking all possible balance considerations and turning a good RTS game into a clown fiesta with jumping cloaked shit flyng invisible from the middle of nowhere while shooting u in the head from midair.
|
2 |
\n
|
2 |
\n
|
3 |
I'd either suggest to remove the unit completely which is not likely or do a redesign with the sole focus of removing offensive capabilities of lobster. Suggested list of changes
|
3 |
I'd either suggest to remove the unit completely which is not likely or do a redesign with the sole focus of removing offensive capabilities of lobster. Suggested list of changes
|
4 |
\n
|
4 |
\n
|
5 |
- Lobstered unit loses cloaking state if any(doesn't matter if it's personal cloak or cornea)
|
5 |
- Lobstered unit loses cloaking state if any(doesn't matter if it's personal cloak or cornea)
|
6 |
- Lobstered unit gets all his weapons blocked during the lobstering and some time after it
|
6 |
- Lobstered unit gets all his weapons blocked during the lobstering and some time after it
|
7 |
\n
|
7 |
\n
|
8 |
This would essentially render offensive lobster capabilities to near zero and turn unit into a transport / retreat device
|
8 |
This would essentially render offensive lobster capabilities to near zero and turn unit into a transport / retreat device
|
9 |
\n
|
9 |
\n
|
10 |
The worst offender right now is ultimatum + cornea + lobster
|
10 |
The worst offender right now is ultimatum + cornea + lobster
|
11 |
\n
|
11 |
\n
|
12 |
It also would be interesting to do a community-wide poll on changes to this unit with several options
|
12 |
It also would be interesting to do a community-wide poll on changes to this unit with several options
|
13 |
- nuke out of existence
|
13 |
- nuke out of existence
|
14 |
-
nurf
into
oblivion
to
be
used
exclusively
as
non
offensive
weapon
|
14 |
-
nurf
into
oblivion
to
be
used
exclusively
as
non
offensive
weapon(
TBD)
|
|
|
15 |
- nurf moderately(TBD)
|
15 |
- keep as is and play circus-k
|
16 |
- keep as is and play circus-k
|