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Lobster capabilities need a "review"

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Date Editor Before After
11/23/2020 8:51:07 PMUSrankRyMarq before revert after revert
Before After
1 Lobster play is dramatic and engaging. 1 Lobster play is dramatic and engaging.
2 \n 2 \n
3 That said, I would have *zero* objections to it decloaking units it throws. They are clearly freaking glowing on the graphic, it just makes sense and will diminish some extreme case exploits. 3 That said, I would have *zero* objections to it decloaking units it throws. They are clearly freaking glowing on the graphic, it just makes sense and will diminish some extreme case exploits.
4 \n 4 \n
5 I also wouldn't mind it if lobster couldn't be throws slightly before and after firing, so 2 lobsters cannot repeatably jump the entire group. 5 I also wouldn't mind it if lobster couldn't be thrown slightly before and after firing, so 2 lobsters cannot repeatably jump the entire group.