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B998336 1 on Mercurial v1.1 (Bots)

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Date Editor Before After
11/27/2020 9:16:54 PMDErankBrackman before revert after revert
Before After
1 I have found further possible collisions for the case that my above algorithm is not used or the base area is not rectangular: If a projectile flies above/below an object until the 2D center of the object but afterwards it goes deep/high enough, it can hit it. 1 If a projectile flies above/below an object until the 2D center of the object but afterwards/before it goes deep/high enough, it can hit it if my above algorithm is not used or the base area is not rectangular. This can be fixed by checking the collision height at the entry and leaving 2D point as in my above algorithm for the rectangular case which would have to be generalized for other shapes. It should be easy to generalize it for circular base areas. Are there even any other base areas in the game?
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3 This can be fixed by checking the collision height at the entry and leaving 2D point as in my above algorithm for the rectangular case which would have to be generalized for other shapes. It should be easy to generalize it for circular base areas. Are there even any other base areas in the game?