Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Likho dominates air play

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
11/30/2020 4:15:16 PMRUrankYogzototh before revert after revert
Before After
1 ZK Midgame (and endgame really) is about trying to trade damage efficiently. Land game revolves heavily around skirm/arty wars, trying to hit enemy units without getting hit in return; with the losing player then trying to find a way to deal with opponent's arty superiority. 1 ZK Midgame (and endgame really) is about trying to trade damage efficiently. Land game revolves heavily around skirm/arty wars, trying to hit enemy units without getting hit in return; with the losing player then trying to find a way to deal with opponent's arty superiority.
2 So it is only natural that a unit with best ability to trade favorably is the one to dominate the air play. The ability to deal with clumped and individual units is a nice plus, but the real advanage of Licho is its ability to safely return home after a bombing run. Licho has a better chance to pay back its value thanks to its survivability, while with other bombers you need to kill a lot of value within first run or two because their chances of survival beyond that are near zero. 2 So it is only natural that a unit with best ability to trade favorably is the one to dominate the air play. The ability to deal with clumped and individual units is a nice plus, but the real advanage of Licho is its ability to safely return home after a bombing run. Licho has a better chance to pay back its value thanks to its survivability, while with other bombers you need to kill a lot of value within first run or two because their chances of survival beyond that are near zero.
3 Shadow is especially prone to catastrophic losses with its dive mechanics, which suddenly make it weak to flex-aa and also to any form of AOE. So you need to constantly manage it to make sure it hits the target and survives, while with Licho you can keep "set target and forget" attitude for a very long time until the opponent finally gets enough AA to make you worried. 3 Shadow is especially prone to catastrophic losses with its dive mechanics, which suddenly make it weak to flex-aa and also to any form of AOE. So you need to constantly manage it to make sure it hits the target and survives, while with Licho you can keep "set target and forget" attitude for a very long time until the opponent finally gets enough AA to make you worried.
4 \n 4 \n
5 In my opinion, shadow (and probably phoeniz too) would really benefit from heavier weight and a buff to speed or HP to boost its survivability. Also perhaps the dive mode should be disabled by default? Missing a target sucks, but losing all your bombers to a mismicroed/misjudged dive sucks much worse in my opinion. 5 In my opinion, shadow (and probably phoeniz too) would really benefit from heavier weight and a buff to speed or HP to boost its survivability. Also perhaps the dive mode should be disabled by default? Missing a target sucks, but losing all your bombers to a mismicroed/misjudged dive sucks much worse in my opinion.
6 If the devs are concerned with earliygame viability of the fac, they should consider that it's not viable anyway due rearm times and repair costs not being affordable in earlygame. I'd really love to see some sort of A10 Warthog-style assault fighter to better fill the earlygame anti-ground role. Perhaps give it very low hp so it dies even against even light AA so it doesnt scale beyond earlygame. 6 If the devs are concerned with earliygame viability of the fac, they should consider that it's not viable anyway due rearm times and repair costs not being affordable in earlygame. I'd really love to see some sort of A10 Warthog-style assault fighter to better fill the earlygame anti-ground role. Perhaps give it very low hp so it dies even against even light AA so it doesnt scale beyond earlygame.
7 \n 7 \n
8 \n 8 \n
9 Also, while we are on the topic of Air units, does anyone actually like the way Raptor slows down to absolute crawl (and also clips into other raptors) when chasing enemy air units? It looks so incredibly dumb holy shit. If it can go so slow, why not just let it stop midair and call it a fucking gunship? 9 Also, while we are on the topic of Air units, does anyone actually like the way Raptor slows down to absolute crawl (and also clips into other raptors) when chasing enemy air units? It looks so incredibly dumb holy shit. If it can go so slow, why not just let it stop midair and call it a fucking gunship?
10 The funniest thing is that Air used to have really cool combat ( In extremely ancient CA times) , but then some dumb fuck decided to make air vs air combat ugly as shit with some dumb excuse no one cares about, like streamlining raptor behavior or something. 10 The funniest thing is that Air used to have really cool combat ( In extremely ancient CA times) , but then some dumb fuck decided to make air vs air combat ugly as shit with some dumb excuse no one cares about, like streamlining raptor behavior or something. I will NEVER stop being mad about this