1 |
I played this a bunch recently, I had forgotten how fun BA could be until I did (its pretty much a BA remake, although they changed a few things). BA/BAR and Zero-K are games that can coexist as far as I'm concerned, they have different focuses (Zero-K is more focused on unit tactics, BAR is more focused on grand strategy).
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1 |
I played this a bunch recently, I had forgotten how fun BA could be until I did (its pretty much a BA remake, although they changed a few things). BA/BAR and Zero-K are games that can coexist as far as I'm concerned, they have different focuses (Zero-K is more focused on unit tactics, BAR is more focused on grand strategy).
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2 |
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2 |
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3 |
They
do
have
a
fairly
nice
website.
Too
nice
perhaps,
the
3D
unit
models
thing
feels
unnecessary
and
slows
down
the
site
down.
And
I
think
their
unit
stats
page
could
use
having
more
details.
It
doesn't
have
the
energy
upkeep
of
the
mexes
which
is
something
I
wanna
lookup
but
keep
forgetting
to
do
so
ingame.
|
3 |
They
do
have
a
fairly
nice
website.
Too
nice
perhaps,
the
3D
unit
models
thing
feels
unnecessary
and
slows
the
site
down.
And
I
think
their
unit
stats
page
could
use
having
more
details.
It
doesn't
have
the
energy
upkeep
of
the
mexes
which
is
something
I
wanna
lookup
but
keep
forgetting
to
do
so
ingame.
|
4 |
\n
|
4 |
\n
|
5 |
On the subject of cross-pollination, just like chickens started as a Zero-K thing and were later ported into BA, they're developing a new PvE faction called "scavengers" which is quite interesting in its mechanics. Its something to think about porting into Zero-K eventually.
|
5 |
On the subject of cross-pollination, just like chickens started as a Zero-K thing and were later ported into BA, they're developing a new PvE faction called "scavengers" which is quite interesting in its mechanics. Its something to think about porting into Zero-K eventually.
|