1 |
[quote]Current raven has a maximally predictable damage output which is hard to top, but that currently comes at the cost of really unpredictable interactions with flex AA, and the additional layer of complexity of the dive toggle (which I suspect is something that flies right past most players).[/quote]
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1 |
[quote]Current raven has a maximally predictable damage output which is hard to top, but that currently comes at the cost of really unpredictable interactions with flex AA, and the additional layer of complexity of the dive toggle (which I suspect is something that flies right past most players).[/quote]
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3 |
The
unpredictable
interactions
are
perhaps
why
it
has
such
a
bad
'feel'
to
me.
I
greatly
prefer
Planes
not
to
randomly
die
to
riot
units.
Gunships
perhaps,
planes
feel
best
in
spring
engine
games
when
they
fly
too
high
for
non-aa
units
to
interact
with
them.
See:
NOTA
|
3 |
The
unpredictable
interactions
are
perhaps
why
it
has
such
a
bad
'feel'
to
me.
I
greatly
prefer
Planes
not
to
randomly
die
to
riot
units.
Gunships
perhaps,
but
planes
feel
best
in
spring
engine
games
when
they
fly
too
high
for
non-aa
units
to
interact
with
them.
See:
NOTA.
The
air
pathfinding
jank
is
too
gory
when
planes
fly
low.
|