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Likho dominates air play

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Date Editor Before After
12/3/2020 4:56:00 PMUSrank[GBC]1v0ry_k1ng before revert after revert
12/3/2020 4:55:22 PMUSrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 [quote]Current raven has a maximally predictable damage output which is hard to top, but that currently comes at the cost of really unpredictable interactions with flex AA, and the additional layer of complexity of the dive toggle (which I suspect is something that flies right past most players).[/quote] 1 [quote]Current raven has a maximally predictable damage output which is hard to top, but that currently comes at the cost of really unpredictable interactions with flex AA, and the additional layer of complexity of the dive toggle (which I suspect is something that flies right past most players).[/quote]
2 \n 2 \n
3 The unpredictable interactions are perhaps why it has such a bad 'feel' to me. I greatly prefer Planes not to randomly die to riot units. Gunships perhaps, planes feel best in spring engine games when they fly too high for non-aa units to interact with them. See: NOTA 3 The unpredictable interactions are perhaps why it has such a bad 'feel' to me. I greatly prefer Planes not to randomly die to riot units. Gunships perhaps, but planes feel best in spring engine games when they fly too high for non-aa units to interact with them. See: NOTA. The air pathfinding jank is too gory when planes fly low.