1 |
An interesting feature about this game is @izirayd's expansion pattern, taking both high-ground positions on the sides before taking the low ground or central expansions on their side of the map - in fact @izirayd's commander walks right past the low-ground mex to take the south-east highground on the far side of the map. The later game fights which made mass Knight look good were backed by the economic advantage @izirayd gained from this.
|
1 |
An interesting feature about this game is @izirayd's expansion pattern, taking both high-ground positions on the sides before taking the low ground or central expansions on their side of the map - in fact @izirayd's commander walks right past the low-ground mex to take the south-east highground on the far side of the map. The later game fights which made mass Knight look good were backed by the economic advantage @izirayd gained from this.
|
2 |
\n
|
2 |
\n
|
3 |
(Note that Knight with a smallish economic advantage being uncounterable by a given factory is still cause for at least concern, and there were some fights which made Knight look decent before the economic advantage really kicked in.)
|
3 |
(Note that Knight with a smallish economic advantage being uncounterable by a given factory is still cause for at least concern, and there were some fights which made Knight look decent before the economic advantage really kicked in.)
|
4 |
\n
|
4 |
\n
|
5 |
I
can
definitely
imagine
it
being
easier
to
take
and
hold
the
high
ground
expansions
with
a
bot
factory,
but
I
am
curious
what
would
have
happened
if
@Dregs
had
sent
their
commander
to
the
south-east
highground
expansion
and
(
hopefully)
denied
this
to
@izirayd.
It
would
not
shock
me
to
find
that
in
this
matchup,
the
rover
player
moving
their
com
so
far
from
the
centre
of
the
map
causes
them
to
lose
some
other
way,
but
that
is
really
only
conjecture.
|
5 |
I
can
definitely
imagine
it
being
easier
to
take
and
hold
the
high
ground
expansions
with
a
bot
factory,
but
I
am
curious
what
would
have
happened
if
@Dregs
had
sent
their
commander
to
the
south-east
highground
expansion
and
(
hopefully)
denied
this
to
@izirayd.
It
would
not
shock
me
to
find
that
in
this
matchup,
the
rover
player
moving
their
com
so
far
from
the
centre
of
the
map
causes
them
to
lose
some
other
way,
based
on
both
the
raider
matchup
and
the
power
of
a
Knight
or
two
backed
by
generic
stuff,
but
that
is
really
only
conjecture.
|