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B1003291 2 on Ravaged_v2 (Multiplayer)

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Date Editor Before After
12/6/2020 1:35:31 AMAUrankAdminAquanim before revert after revert
12/6/2020 1:32:55 AMAUrankAdminAquanim before revert after revert
12/6/2020 1:27:45 AMAUrankAdminAquanim before revert after revert
12/6/2020 1:26:25 AMAUrankAdminAquanim before revert after revert
Before After
1 An interesting feature about this game is @izirayd's expansion pattern, taking both high-ground positions on the sides before taking the low ground or central expansions on their side of the map - in fact @izirayd's commander walks right past the low-ground mex to take the south-east highground on the far side of the map. The later game fights which made mass Knight look good were backed by the economic advantage @izirayd gained from this. 1 An interesting feature about this game is @izirayd's expansion pattern, taking both high-ground positions on the sides before taking the low ground or central expansions on their side of the map - in fact @izirayd's commander walks right past the low-ground mex to take the south-east highground on the far side of the map. The later game fights which made mass Knight look good were backed by the economic advantage @izirayd gained from this.
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3 (Note that Knight with a smallish economic advantage being uncounterable by a given factory is still cause for at least concern, and there were some fights which made Knight look decent before the economic advantage really kicked in.) 3 (Note that Knight with a smallish economic advantage being uncounterable by a given factory is still cause for at least concern, and there were some fights which made Knight look decent before the economic advantage really kicked in.)
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5 I can definitely imagine it being easier to take and hold the high ground expansions with a bot factory, but I am curious what would have happened if @Dregs had sent their commander to the south-east highground expansion and ( hopefully) denied this to @izirayd. It would not shock me to find that in this matchup, the rover player moving their com so far from the centre of the map causes them to lose some other way, but that is really only conjecture. 5 I can definitely imagine it being easier to take and hold the high ground expansions with a bot factory, but I am curious what would have happened if @Dregs had sent their commander to the south-east highground expansion and ( hopefully) denied this to @izirayd. It would not shock me to find that in this matchup, the rover player moving their com so far from the centre of the map causes them to lose some other way, based on both the raider matchup and the power of a Knight or two backed by generic stuff, but that is really only conjecture.