1 |
Maybe Jack's weapon should be disabled underwater. Its not meant to be an amphibious unit as far as I'm aware.
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1 |
Maybe Jack's weapon should be disabled underwater. Its not meant to be an amphibious unit as far as I'm aware.
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2 |
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2 |
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3 |
Outside of that, locusts and gnats work pretty well as a quick reaction force against nonsense like that.
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3 |
Outside of that, locusts and gnats work pretty well as a quick reaction force against nonsense like that.
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4 |
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4 |
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5 |
Also,
big
econ
buildings/super
weapons
are
worth
placing
some
defenses
around
them
in
specific.
If
you
put
2
faradays
around
a
singularity,
that's
significantly
improved
protection
for
just
1/8
the
extra
cost.
|
5 |
Also,
big
econ
buildings/super
weapons
are
worth
placing
some
defenses
around
them
in
specific.
If
you
put
2
faradays
around
a
singularity,
that's
significantly
improved
protection
for
just
1/8
the
extra
cost.
And
if
you
put
the
singularity
in
a
corner
or
side
of
the
map,
2
faradays
can
cover
all
angles
of
approach.
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6 |
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6 |
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7 |
I haven't tried this, but against flying jacks in specific, putting newtons around everything important may work well.
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7 |
I haven't tried this, but against flying jacks in specific, putting newtons around everything important may work well.
|
8 |
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8 |
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9 |
I find that is a good general rule about defense against deep raids: don't try to wall off your base, put the defenses directly around the important stuff. This way the enemy cannot avoid it.
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9 |
I find that is a good general rule about defense against deep raids: don't try to wall off your base, put the defenses directly around the important stuff. This way the enemy cannot avoid it.
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