Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Anti sub options

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
12/7/2020 6:03:58 AMAUrankAdminAquanim before revert after revert
Before After
1 [quote]An anti sub option for gunships[/quote] 1 [quote]An anti sub option for gunships[/quote]
2 This seems like it would force amphbots in a pretty boring direction. Since amphbots would not be able to shoot back against gunships without surfacing, and the amph AA is much better suited to fighting planes than gunships, introducing amph AA seems like it would make Duck runbys and generally mobile play much weaker and force Amph into only pushing forward in a slow crawl backed by Razors. Amph tends a lot in that direction as it is and doesn't really need to go even further IMO. 2 This seems like it would force amphbots in a pretty boring direction. Since amphbots would not be able to shoot back against gunships without surfacing, and the amph AA is much better suited to fighting planes than gunships, introducing amph AA seems like it would make Duck runbys and generally mobile play much weaker and force Amph into only pushing forward in a slow crawl backed by Razors. Amph tends a lot in that direction as it is and doesn't really need to go even further IMO.
3 \n 3 \n
4 [quoote]An underwater weapon available to commanders in the form of a module[/quote] 4 [quote]An underwater weapon available to commanders in the form of a module[/quote]
5 This seems like it would require a wider range of anti-underwater-heavy units to be sensible. Also it would be the boringly always correct choice on water maps. 5 This seems like it would require a wider range of anti-underwater-heavy units to be sensible. Also it would be the boringly always correct choice on water maps.
6 \n 6 \n
7 [quote]Something better than the urchin[/quote] 7 [quote]Something better than the urchin[/quote]
8 Depends what you mean. Gauss exists, though. 8 Depends what you mean. Gauss exists, though.
9 \n 9 \n
10 [quote]Also heavy subs would be cool too, more in the vein of ota subs.[/quote] 10 [quote]Also heavy subs would be cool too, more in the vein of ota subs.[/quote]
11 I don't know much about OTA subs, but 11 I don't know much about OTA subs, but
12 - high-HP subs run into a similar problem to commanders where they require anti-underwater-heavies to exist to be sensible 12 - high-HP subs run into a similar problem to commanders where they require anti-underwater-heavies to exist to be sensible
13 - subs which are longer range than the viable surface-to-underwater units (i.e. Serpent) tend to lead to pretty cancerous gameplay since in sufficient densities they are likely to be effectively uncounterable. 13 - subs which are longer range than the viable surface-to-underwater units (i.e. Serpent) tend to lead to pretty cancerous gameplay since in sufficient densities they are likely to be effectively uncounterable.