1 |
[quote]An anti sub option for gunships[/quote]
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1 |
[quote]An anti sub option for gunships[/quote]
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2 |
This seems like it would force amphbots in a pretty boring direction. Since amphbots would not be able to shoot back against gunships without surfacing, and the amph AA is much better suited to fighting planes than gunships, introducing amph AA seems like it would make Duck runbys and generally mobile play much weaker and force Amph into only pushing forward in a slow crawl backed by Razors. Amph tends a lot in that direction as it is and doesn't really need to go even further IMO.
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2 |
This seems like it would force amphbots in a pretty boring direction. Since amphbots would not be able to shoot back against gunships without surfacing, and the amph AA is much better suited to fighting planes than gunships, introducing amph AA seems like it would make Duck runbys and generally mobile play much weaker and force Amph into only pushing forward in a slow crawl backed by Razors. Amph tends a lot in that direction as it is and doesn't really need to go even further IMO.
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3 |
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3 |
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4 |
[quoote]An
underwater
weapon
available
to
commanders
in
the
form
of
a
module[/quote]
|
4 |
[quote]An
underwater
weapon
available
to
commanders
in
the
form
of
a
module[/quote]
|
5 |
This seems like it would require a wider range of anti-underwater-heavy units to be sensible. Also it would be the boringly always correct choice on water maps.
|
5 |
This seems like it would require a wider range of anti-underwater-heavy units to be sensible. Also it would be the boringly always correct choice on water maps.
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6 |
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6 |
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7 |
[quote]Something better than the urchin[/quote]
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7 |
[quote]Something better than the urchin[/quote]
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8 |
Depends what you mean. Gauss exists, though.
|
8 |
Depends what you mean. Gauss exists, though.
|
9 |
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9 |
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|
10 |
[quote]Also heavy subs would be cool too, more in the vein of ota subs.[/quote]
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10 |
[quote]Also heavy subs would be cool too, more in the vein of ota subs.[/quote]
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11 |
I don't know much about OTA subs, but
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11 |
I don't know much about OTA subs, but
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12 |
- high-HP subs run into a similar problem to commanders where they require anti-underwater-heavies to exist to be sensible
|
12 |
- high-HP subs run into a similar problem to commanders where they require anti-underwater-heavies to exist to be sensible
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13 |
- subs which are longer range than the viable surface-to-underwater units (i.e. Serpent) tend to lead to pretty cancerous gameplay since in sufficient densities they are likely to be effectively uncounterable.
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13 |
- subs which are longer range than the viable surface-to-underwater units (i.e. Serpent) tend to lead to pretty cancerous gameplay since in sufficient densities they are likely to be effectively uncounterable.
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