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Date Editor Before After
12/7/2020 8:50:10 AMEErankAdminAnarchid before revert after revert
Before After
1 [q]This seems like it would require a wider range of anti-underwater-heavy units to be sensible. Also it would be the boringly always correct choice on water maps.[/q] 1 [q]This seems like it would require a wider range of anti-underwater-heavy units to be sensible. Also it would be the boringly always correct choice on water maps.[/q]
2 While true, some configurations of such would alleviate the commander's total vulnerability in sea, making the game a lot less weird. 2 While true, some configurations of such would alleviate the commander's total vulnerability in sea, making the game a lot less weird.
3 \n 3 \n
4 Separately, a floatation module could allow the com to defend at least against surface-to-underwater attackers such as Archer, leaving only Seawolf, Duck and Scallop to worry about as U2U threats. 4 Separately, a floatation module could allow the com to defend at least against surface-to-underwater attackers such as Archer, leaving only Seawolf, Duck and Scallop to worry about as U2U threats.
5 \n
6 Combining the weapon and the float in one package would seem to solve most of the issues with the weapon. Or even making floatation a default thing for commanders.