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Current Balance Perspective

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Date Editor Before After
12/9/2020 6:12:51 AMUSrankAdminBakuhatsu before revert after revert
Before After
1 Agree: 1 Agree:
2 1) Thugs seem a bit overtuned 2 1) Thugs seem a bit overtuned
3 \n 3 \n
4 2) Knights seem a bit overtuned 4 2) Knights seem a bit overtuned
5 \n 5 \n
6 3) Reaver seems less good these days, though not sure how much tuning they can take 6 3) Reaver seems less good these days, though not sure how much tuning they can take
7 \n 7 \n
8 4) Sling could stand a small nerf (bizarrely high dps for artillery, almost equivalent to tremor in m/dps) 8 4) Sling could stand a small nerf (bizarrely high dps for artillery, almost equivalent to tremor in m/dps)
9 \n 9 \n
10 5) Archer is good and Grizzly is the easiest demi-strider to feel good about using 10 5) Archer is good and Grizzly is the easiest demi-strider to feel good about using
11 \n 11 \n
12 6) Bolas is a good generalist 12 6) Bolas is a good generalist
13 \n 13 \n
14 7) Jumpjets are in a weird spot because their units are strong but need a lot of attention and thinking to use compared to other factories 14 7) Jumpjets are in a weird spot because their units are strong but need a lot of attention and thinking to use compared to other factories
15 \n 15 \n
16 8) Hermits could maybe take a small movement speed buff 16 8) Hermits could maybe take a small movement speed buff
17 \n 17 \n
18 \n 18 \n
19 \n 19 \n
20 \n 20 \n
21 Disagree: 21 Disagree:
22 1) I don't think 10% hp would do much to make thug feel better to play against 22 1) I don't think 10% hp would do much to make thug feel better to play against
23 \n 23 \n
24 2) "Super Skirms" are the greatest threat to shield balls 24 2) "Super Skirms" are the greatest threat to shield balls
25 \n 25 \n
26 3) Recluse ball is strong in high level play (I feel that recluse is so expensive that too many things can counter them, and you should only have a few at a time in most games) 26 3) Recluse ball is strong in high level play (I feel that recluse is so expensive that too many things can counter them, and you should only have a few at a time in most games)
27 \n 27 \n
28 4) I don't think Grizzly needs to be one shot by widow, amph isn't the greatest at stopping cloakers and I don't think they need that level of vulnerability 28 4) I don't think Grizzly needs to be one shot by widow, amph isn't the greatest at stopping cloakers and I don't think they need that level of vulnerability
29 \n 29 \n
30 5) I'm pretty sure daggers aren't weak and that no one wants Godde to have stronger daggers 30 5) I'm pretty sure daggers aren't weak and that no one wants Godde to have stronger daggers
31 \n 31 \n
32 6) Ravager feels a bit underwhelming these days, compare to halberd which is pretty much strictly superior as a unit 32 6) Ravager feels a bit underwhelming these days, compare to halberd which is pretty much strictly superior as a unit
33 \n 33 \n
34 7) You didn't mention badger but I think it could use a bit of a nerf, because it has weirdly good dps for its class of unit and a much higher chance of hitting with it than sling does. Not to mention that badger being good in its current form doesn't necessarily lead to fun gameplay 34 7) You didn't mention badger but I think it could use a bit of a nerf, because it has weirdly good dps for its class of unit and a much higher chance of hitting with it than sling does. Not to mention that badger being good in its current form doesn't necessarily lead to fun gameplay
35 \n 35 \n
36 8) Kodachi is a top tier raider, I don't think there's anything that is outright better in a map where it makes sense to play tanks except in later game 36 8) Kodachi is a top tier raider, I don't think there's anything that is outright better in a map where it makes sense to play tanks except in later game
37 \n 37 \n
38 9) Ogre is pretty commonly thought to not be very good at being a riot, and tends to be better at other things than rioting. 38 9) Ogre is pretty commonly thought to not be very good at being a riot, and tends to be better at other things than rioting.
39 \n 39 \n
40 10) I believe Blitz is worse than Kodachi in every matchup other than tanks vs tanks. It loses in hp/metal to most skirmishers and does dps worse than most skirmishers. I only build a few Blitz in most games I play as tanks, just because they lower dps of other units thus allowing Kodachi to kill them more easily and they can take a bit more of a beating than a kodachi can on an individual basis so sometimes I build them to help survive a bit better vs single target riots. Blitz is a significantly worse version of Venom right now, with its greatest strength being the ability to run away from most things, which kodachi also possesses. I would really like to see a change to this unit. It could be interesting if the hp regen was swapped over from kodachi to blitz, perhaps even returned to +10/s level. That might be the most fun change blitz could take and would make the balance between kodachi and blitz a lot more metal sensible. Right now blitz really feels like a win more unit where you have to be pretty ahead to use it because it is really hard to do anything with it efficiently. 40 10) I believe Blitz is worse than Kodachi in every matchup other than tanks vs tanks. It loses in hp/metal to most skirmishers and does dps worse than most skirmishers. I only build a few Blitz in most games I play as tanks, just because they lower dps of other units thus allowing Kodachi to kill them more easily and they can take a bit more of a beating than a kodachi can on an individual basis so sometimes I build them to help survive a bit better vs single target riots. Blitz is a significantly worse version of Venom right now, with its greatest strength being the ability to run away from most things, which kodachi also possesses.
41 \n
42 I would really like to see a change to this unit. It could be interesting if the hp regen was swapped over from kodachi to blitz, perhaps even returned to +10/s level. That might be the most fun change blitz could take and would make the balance between kodachi and blitz a lot more metal sensible. Right now blitz really feels like a win more unit where you have to be pretty ahead to use it because it is really hard to do anything with it efficiently.
41 \n 43 \n
42 11) Your proposed change to Jack sounds pretty crazy, and not sure that JJ really needs another raider either. The placeholder change might be interesting but I'm not sure about it. It might well promote healthier gameplay than what the unit does now, or it might make it very, very silly. 44 11) Your proposed change to Jack sounds pretty crazy, and not sure that JJ really needs another raider either. The placeholder change might be interesting but I'm not sure about it. It might well promote healthier gameplay than what the unit does now, or it might make it very, very silly.