1 |
Agree:
|
1 |
Agree:
|
2 |
1) Thugs seem a bit overtuned
|
2 |
1) Thugs seem a bit overtuned
|
3 |
\n
|
3 |
\n
|
4 |
2) Knights seem a bit overtuned
|
4 |
2) Knights seem a bit overtuned
|
5 |
\n
|
5 |
\n
|
6 |
3) Reaver seems less good these days, though not sure how much tuning they can take
|
6 |
3) Reaver seems less good these days, though not sure how much tuning they can take
|
7 |
\n
|
7 |
\n
|
8 |
4) Sling could stand a small nerf (bizarrely high dps for artillery, almost equivalent to tremor in m/dps)
|
8 |
4) Sling could stand a small nerf (bizarrely high dps for artillery, almost equivalent to tremor in m/dps)
|
9 |
\n
|
9 |
\n
|
10 |
5) Archer is good and Grizzly is the easiest demi-strider to feel good about using
|
10 |
5) Archer is good and Grizzly is the easiest demi-strider to feel good about using
|
11 |
\n
|
11 |
\n
|
12 |
6) Bolas is a good generalist
|
12 |
6) Bolas is a good generalist
|
13 |
\n
|
13 |
\n
|
14 |
7) Jumpjets are in a weird spot because their units are strong but need a lot of attention and thinking to use compared to other factories
|
14 |
7) Jumpjets are in a weird spot because their units are strong but need a lot of attention and thinking to use compared to other factories
|
15 |
\n
|
15 |
\n
|
16 |
8) Hermits could maybe take a small movement speed buff
|
16 |
8) Hermits could maybe take a small movement speed buff
|
17 |
\n
|
17 |
\n
|
18 |
\n
|
18 |
\n
|
19 |
\n
|
19 |
\n
|
20 |
\n
|
20 |
\n
|
21 |
Disagree:
|
21 |
Disagree:
|
22 |
1) I don't think 10% hp would do much to make thug feel better to play against
|
22 |
1) I don't think 10% hp would do much to make thug feel better to play against
|
23 |
\n
|
23 |
\n
|
24 |
2) "Super Skirms" are the greatest threat to shield balls
|
24 |
2) "Super Skirms" are the greatest threat to shield balls
|
25 |
\n
|
25 |
\n
|
26 |
3) Recluse ball is strong in high level play (I feel that recluse is so expensive that too many things can counter them, and you should only have a few at a time in most games)
|
26 |
3) Recluse ball is strong in high level play (I feel that recluse is so expensive that too many things can counter them, and you should only have a few at a time in most games)
|
27 |
\n
|
27 |
\n
|
28 |
4) I don't think Grizzly needs to be one shot by widow, amph isn't the greatest at stopping cloakers and I don't think they need that level of vulnerability
|
28 |
4) I don't think Grizzly needs to be one shot by widow, amph isn't the greatest at stopping cloakers and I don't think they need that level of vulnerability
|
29 |
\n
|
29 |
\n
|
30 |
5) I'm pretty sure daggers aren't weak and that no one wants Godde to have stronger daggers
|
30 |
5) I'm pretty sure daggers aren't weak and that no one wants Godde to have stronger daggers
|
31 |
\n
|
31 |
\n
|
32 |
6) Ravager feels a bit underwhelming these days, compare to halberd which is pretty much strictly superior as a unit
|
32 |
6) Ravager feels a bit underwhelming these days, compare to halberd which is pretty much strictly superior as a unit
|
33 |
\n
|
33 |
\n
|
34 |
7) You didn't mention badger but I think it could use a bit of a nerf, because it has weirdly good dps for its class of unit and a much higher chance of hitting with it than sling does. Not to mention that badger being good in its current form doesn't necessarily lead to fun gameplay
|
34 |
7) You didn't mention badger but I think it could use a bit of a nerf, because it has weirdly good dps for its class of unit and a much higher chance of hitting with it than sling does. Not to mention that badger being good in its current form doesn't necessarily lead to fun gameplay
|
35 |
\n
|
35 |
\n
|
36 |
8) Kodachi is a top tier raider, I don't think there's anything that is outright better in a map where it makes sense to play tanks except in later game
|
36 |
8) Kodachi is a top tier raider, I don't think there's anything that is outright better in a map where it makes sense to play tanks except in later game
|
37 |
\n
|
37 |
\n
|
38 |
9) Ogre is pretty commonly thought to not be very good at being a riot, and tends to be better at other things than rioting.
|
38 |
9) Ogre is pretty commonly thought to not be very good at being a riot, and tends to be better at other things than rioting.
|
39 |
\n
|
39 |
\n
|
40 |
10)
I
believe
Blitz
is
worse
than
Kodachi
in
every
matchup
other
than
tanks
vs
tanks.
It
loses
in
hp/metal
to
most
skirmishers
and
does
dps
worse
than
most
skirmishers.
I
only
build
a
few
Blitz
in
most
games
I
play
as
tanks,
just
because
they
lower
dps
of
other
units
thus
allowing
Kodachi
to
kill
them
more
easily
and
they
can
take
a
bit
more
of
a
beating
than
a
kodachi
can
on
an
individual
basis
so
sometimes
I
build
them
to
help
survive
a
bit
better
vs
single
target
riots.
Blitz
is
a
significantly
worse
version
of
Venom
right
now,
with
its
greatest
strength
being
the
ability
to
run
away
from
most
things,
which
kodachi
also
possesses.
I
would
really
like
to
see
a
change
to
this
unit.
It
could
be
interesting
if
the
hp
regen
was
swapped
over
from
kodachi
to
blitz,
perhaps
even
returned
to
+10/s
level.
That
might
be
the
most
fun
change
blitz
could
take
and
would
make
the
balance
between
kodachi
and
blitz
a
lot
more
metal
sensible.
Right
now
blitz
really
feels
like
a
win
more
unit
where
you
have
to
be
pretty
ahead
to
use
it
because
it
is
really
hard
to
do
anything
with
it
efficiently.
|
40 |
10)
I
believe
Blitz
is
worse
than
Kodachi
in
every
matchup
other
than
tanks
vs
tanks.
It
loses
in
hp/metal
to
most
skirmishers
and
does
dps
worse
than
most
skirmishers.
I
only
build
a
few
Blitz
in
most
games
I
play
as
tanks,
just
because
they
lower
dps
of
other
units
thus
allowing
Kodachi
to
kill
them
more
easily
and
they
can
take
a
bit
more
of
a
beating
than
a
kodachi
can
on
an
individual
basis
so
sometimes
I
build
them
to
help
survive
a
bit
better
vs
single
target
riots.
Blitz
is
a
significantly
worse
version
of
Venom
right
now,
with
its
greatest
strength
being
the
ability
to
run
away
from
most
things,
which
kodachi
also
possesses.
|
|
|
41 |
\n
|
|
|
42 |
I would really like to see a change to this unit. It could be interesting if the hp regen was swapped over from kodachi to blitz, perhaps even returned to +10/s level. That might be the most fun change blitz could take and would make the balance between kodachi and blitz a lot more metal sensible. Right now blitz really feels like a win more unit where you have to be pretty ahead to use it because it is really hard to do anything with it efficiently.
|
41 |
\n
|
43 |
\n
|
42 |
11) Your proposed change to Jack sounds pretty crazy, and not sure that JJ really needs another raider either. The placeholder change might be interesting but I'm not sure about it. It might well promote healthier gameplay than what the unit does now, or it might make it very, very silly.
|
44 |
11) Your proposed change to Jack sounds pretty crazy, and not sure that JJ really needs another raider either. The placeholder change might be interesting but I'm not sure about it. It might well promote healthier gameplay than what the unit does now, or it might make it very, very silly.
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