1 |
[quote]...it becomes clearer and clearer why the stats frequently also showing them as having all-positive win rates across every other (ground) factory.[/quote]
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1 |
[quote]...it becomes clearer and clearer why the stats frequently also showing them as having all-positive win rates across every other (ground) factory.[/quote]
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2 |
What
filters
on
the
1v1
stats
are
you
using
to
draw
this
conclusion?
I
have
toyed
around
a
bit
with
various
filter
settings
in
terms
of
time
and
skill
windows
and
tended
to
see
Hover
having
a
subpar
matchup
against
Shield
and
a
not
clearly
and
consistently
advantageous
matchup
against
Cloaky
or
Rover.
|
2 |
What
filters
on
the
1v1
stats
are
you
using
to
draw
this
conclusion?
I
have
toyed
around
a
bit
with
various
filter
settings
in
terms
of
time
and
skill
windows
and
tended
to
see
Hover
having
a
subpar
matchup
against
Shield
and
a
not
clearly
and
consistently
advantageous
matchup
against
Cloaky
or
Rover.
(
Other
matchups
tended
to
have
too
low
a
number
of
games
to
draw
firm
conclusions.
)
|
3 |
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|
3 |
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4 |
I will also point out that Hover has fewer units available than most other land factories; I believe among the other land factories only Tank and Spider have as few. As such it seems like it might be better to consider "how many units in this factory have reasonable usecases in this matchup" rather than "how many units in this factory do *not* have a reasonable usecase".
|
4 |
I will also point out that Hover has fewer units available than most other land factories; I believe among the other land factories only Tank and Spider have as few. As such it seems like it might be better to consider "how many units in this factory have reasonable usecases in this matchup" rather than "how many units in this factory do *not* have a reasonable usecase".
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