1 |
I feel the heights, distances and speeds involved in Zero-K air combat don't add up to something that allows cool dogfights to be possible. So raptor is never gonna be a cool dogfighter.
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1 |
I feel the heights, distances and speeds involved in Zero-K air combat don't add up to something that allows cool dogfights to be possible. So raptor is never gonna be a cool dogfighter.
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2 |
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2 |
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3 |
Also, swift is for all intents and purposes an air superiority fighter. Its ground attack capability is pretty minimal and typically only used for minor harassment in the early game. The difference in role between swift and raptor doesn't exist in practice.
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3 |
Also, swift is for all intents and purposes an air superiority fighter. Its ground attack capability is pretty minimal and typically only used for minor harassment in the early game. The difference in role between swift and raptor doesn't exist in practice.
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4 |
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4 |
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5 |
Specializing
raptor
towards
taking
down
heavy
gunships
and
tridents
is
a
good
idea.
Anything
that
will
give
a
clear
role
difference
between
it
and
swift
is
a
good
idea,
I'd
say.
And
I
agree
that
letting
air
have
the
air
superiority
is
ok.
Gunships
feel
like
an
easier
factory
to
use
overall,
that
remains
viable
later
into
the
game's
AA
escalation,
so
air
can
have
that.
Plus,
you
can
use
ground/fixed
AA
to
protect
your
gunships
from
raptors.
|
5 |
Specializing
raptor
towards
taking
down
heavy
gunships
and
tridents
is
a
good
idea.
Anything
that
will
give
a
clear
role
difference
between
it
and
swift
is
a
good
idea,
I'd
say.
And
I
agree
that
letting
air
have
the
air
superiority
is
ok.
Gunships
feel
like
an
easier
factory
to
use
overall,
that
remains
viable
later
into
the
game's
AA
escalation,
so
air
can
have
that.
Plus,
you
can
use
ground/fixed
AA
to
protect
your
gunships
from
raptors,
meaning
you
can
counter
raptors
without
needing
to
get
your
own.
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