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Gunships feeling too easy to shut down

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Date Editor Before After
12/14/2020 11:02:46 PMBRrankManored before revert after revert
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1 Self-explanatory title. Atm it feels very difficult to make cost with gunships if the enemy is being even slightly competent at AA coverage. It doesn't take a lot to shut down gunships. 1 Atm it feels very difficult to make cost with gunships if the enemy is being even slightly competent at AA coverage. It doesn't take a lot to shut down gunships.
2 \n 2 \n
3 Almost any AA shuts down everything smaller than Nimbus/Revenant. 3 Almost any AA shuts down everything smaller than Nimbus/Revenant.
4 \n 4 \n
5 Nimbus can endure some AA coverage mostly due to its long range, but if it has to enter an AA zone or is being zoned out by something like Chainsaw, it has to choose between either suiciding at a loss, or getting minimal returns shooting at stuff for a few seconds at a time before having to retreat and repair. Large Nimbus groups fare better, but those are highly vulnerable to anything with AoE and tend to suffer a lot of attrition. I guess its something to win the game with if your team is swimming in metal, but it doesn't feel like something that can ever trade evenly against a reasonably competent opponent. 5 Nimbus can endure some AA coverage mostly due to its long range, but if it has to enter an AA zone or is being zoned out by something like Chainsaw, it has to choose between either suiciding at a loss, or getting minimal returns shooting at stuff for a few seconds at a time before having to retreat and repair. Large Nimbus groups fare better, but those are highly vulnerable to anything with AoE and tend to suffer a lot of attrition. I guess its something to win the game with if your team is swimming in metal, but it doesn't feel like something that can ever trade evenly against a reasonably competent opponent.
6 \n 6 \n
7 Revenant fares a little better, it can usually dive deep into, say, one razor's range, drop some rockets on the head of something, and retreat. However, 2-3 razors or equivalent firepower will shut it down. 7 Revenant fares a little better, it can usually dive deep into, say, one razor's range, drop some rockets on the head of something, and retreat. However, 2-3 razors or equivalent firepower will shut it down.
8 \n 8 \n
9 All of the above is compounded by the miracle of flex AA, and the fact that all sorts of weird units besides AA will hit gunships hard unexpectedly. For example, Lance makes a great, long-ranged flex AA against heavy gunships. 9 All of the above is compounded by the miracle of flex AA, and the fact that all sorts of weird units besides AA will hit gunships hard unexpectedly. For example, Lance makes a great, long-ranged flex AA against heavy gunships.
10 \n 10 \n
11 Krow just doesn't have enough health to get anything done. Its decent at bullying areas with low-to-moderate enemy presence, but you don't need a 4500 metal gunship for that. If you fly it into a high-density zone, it just gets insta-gibbed, even if they don't have a lot of proper AA. 11 Krow just doesn't have enough health to get anything done. Its decent at bullying areas with low-to-moderate enemy presence, but you don't need a 4500 metal gunship for that. If you fly it into a high-density zone, it just gets insta-gibbed, even if they don't have a lot of proper AA.