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[quote]they are pretty strong but very easily countered by AA.[/quote] My question is: are they balanced for this kind of interaction. In air their DPS is different than landed, due to "fly by".
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[quote]they are pretty strong but very easily countered by AA.[/quote] My question is: are they balanced for this kind of interaction. In air their DPS is different than landed, due to "fly by".
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[quote]Ideally this could be automated, or designed away. [/quote] Automated as in make them land at largest distance from target?
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[quote]Ideally this could be automated, or designed away. [/quote] Automated as in make them land at largest distance from target?
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[quote]That would be an inconsistency. And a widget would be created making the plane constantly land and liftoff to prevent this "fix". [/quote]As soon as you start "landing procedure" you should stop firing. Not sure what is the inconsistency, there are other units that require a certain state to fire (ex: fencer whom fires only when stopped).
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[quote]That would be an inconsistency. And a widget would be created making the plane constantly land and liftoff to prevent this "fix". [/quote]As soon as you start "landing procedure" you should stop firing. Not sure what is the inconsistency, there are other units that require a certain state to fire (ex: fencer whom fires only when stopped).
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[quote]since the Swift laser ground weapon creates no fun gameplay interactions[/quote] I like that, if nothing else, air player can (slowly) kill raiders. But you need quite an overwhelming number of swifts to do that...
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[quote]since the Swift laser ground weapon creates no fun gameplay interactions[/quote] I like that, if nothing else, air player can (slowly) kill raiders. But you need quite an overwhelming number of swifts to do that...
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Edit:
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[quote]Or at least one of the worst offenders :P sorry.[/quote] No need to be sorry, I think we better abuse/clarify behaviors/what to expect.
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