1 |
Yes, a lot of zero-k features we take for granted today started out as player widgets, and such a tradition should stay alive as much as possible (hence my narrow definition of cheating). As I am an upstart developer, I am currently unable to answer your question regarding balance as I do not have the experience currently. I can answer that question if future wars does gain traction.
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1 |
Yes, a lot of zero-k features we take for granted today started out as player widgets, and such a tradition should stay alive as much as possible (hence my narrow definition of cheating). As I am an upstart developer, I am currently unable to answer your question regarding balance as I do not have the experience currently. I can answer that question if future wars does gain traction.
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2 |
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2 |
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3 |
I
do
not
think
limiting
this
is
a
good
idea
from
a
marketing
standpoint
though.
That
is
assuming
I
have
my
way
and
start
managing
the
social
presence
for
Zero-K
(
I
have
not
been
given
an
explicit
go
ahead,
but
I
did
get
asked
if
I
wanted
to
try
it
out)
and
as
such
I
feel
the
approach
of
"Made
by
the
community,
for
the
community"
would
be
a
very
positive
and
successful
message
to
people
disenfranchised
with
the
current
state
of
gaming.
|
3 |
I
do
not
think
limiting
this
is
a
good
idea
from
a
marketing
standpoint
though.
That
is
assuming
I
have
my
way
and
start
managing
the
social
presence
for
Zero-K
(
I
have
not
been
given
an
explicit
go
ahead,
but
I
did
get
asked
if
I
wanted
to
try
it
out
and
expressed
interest
in
doing
so)
and
as
such
I
feel
the
approach
of
"Made
by
the
community,
for
the
community"
would
be
a
very
positive
and
successful
message
to
people
disenfranchised
with
the
current
state
of
gaming.
That
said,
my
views
here
could
have
some
bias
admittedly.
I
personally
would
like
to
see
more
people
play
zero-k
so
my
interest
in
this
decision
basically
ends
at
"I
think
this
is
a
good
balance
between
enforcement
and
development
along
with
impact"and
should
a
better
option
be
presented,
I'm
willing
to
get
behind
it
for
the
betterment
of
the
project
and
community.
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4 |
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4 |
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5 |
While we may disagree on the definition of cheating, I do agree on the fact that autollt is toxic for the game itself and some action needs to be taken. This is not a stance I'm dead set on fighting for though and is more of an incidental/opportunistic stance. I'd like to use such widgets developed by the community as highlights in an upcoming social media push and it would be a shame to see them disappear. We could meet half way by saying this isn't allowed in MM and I'd be satisfied with that outcome. That is something I can get behind and see as beneficial for the project. In the interim though, the definition I advocate has no maintenance cost or development cost and covers all known methods of cheating at the moment (hence I feel it's a good fit for the current relaxed state of enforcement).
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5 |
While we may disagree on the definition of cheating, I do agree on the fact that autollt is toxic for the game itself and some action needs to be taken. This is not a stance I'm dead set on fighting for though and is more of an incidental/opportunistic stance. I'd like to use such widgets developed by the community as highlights in an upcoming social media push and it would be a shame to see them disappear. We could meet half way by saying this isn't allowed in MM and I'd be satisfied with that outcome. That is something I can get behind and see as beneficial for the project. In the interim though, the definition I advocate has no maintenance cost or development cost and covers all known methods of cheating at the moment (hence I feel it's a good fit for the current relaxed state of enforcement).
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6 |
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6 |
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7 |
Perhaps before tackling this issue, we should envision what kind of game we want and what our overall image goal is. This would facilitate a lot of our current outstanding problems. I feel we have too many factions trying to pull the project in a certain direction.
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7 |
Perhaps before tackling this issue, we should envision what kind of game we want and what our overall image goal is. This would facilitate a lot of our current outstanding problems. I feel we have too many factions trying to pull the project in a certain direction.
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