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I didn't use to play multiplayer in RTS (Sorry for multitopic)

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Date Editor Before After
1/8/2021 10:45:57 PMIDrankrifqifajarzain before revert after revert
Before After
1 Before I play a multiplayer real-time strategy game, I played singleplayer campaigns and enjoyed the story of every faction in the game. But ironically, I found out that most rts games tend for multiplayer, where every player chooses their in-game faction and uses it to battle against each other with different or even the same faction. Can't imagine if the player plays a good faction while their teammate plays as an evil faction. Or a player plays as a good faction while their opponent plays as a good faction as well. 1 Before I play a multiplayer real-time strategy game, I played singleplayer campaigns and enjoyed the story of every faction in the game. But ironically, I found out that most rts games tend for multiplayer, where every player chooses their in-game faction and uses it to battle against each other with different or even the same faction. Can't imagine if the player plays a good faction while their teammate plays as an evil faction. Or a player plays as a good faction while their opponent plays as a good faction as well.
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3 In fact, in every singleplayer skirmish game, I tend to get a capture unit to get an opponent's builder or production building of a different faction, so I can use them to taste the opponent's own medicine or sometimes use them as a puppet with my faction units, especially in a casual skirmish. This is another reason why I love Zero-K. Zero-K uses a starting factory as a player's main faction and lets them switch whenever they want. The game doesn't want a player to have the only factory. 3 In fact, in every singleplayer skirmish game, I tend to get a capture unit to get an opponent's builder or production building of a different faction, so I can use them to taste the opponent's own medicine or sometimes use them as a puppet with my faction units, especially in a casual skirmish. This is another reason why I love Zero-K. Zero-K uses a starting factory as a player's main faction and lets them switch whenever they want. The game doesn't want a player to have the only type of factory.
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5 And for campaigns, the game developers care less about them than a multiplayer mode. If only there are games that care MORE on singleplayer (or at least co-op) campaign because I have a dream to make a real-time strategy game with more and longer campaigns and more factions. 5 And for campaigns, the game developers care less about them than a multiplayer mode. If only there are games that care MORE on singleplayer (or at least co-op) campaign because I have a dream to make a real-time strategy game with more and longer campaigns and more factions.