Loading...
  OR  Zero-K Name:    Password:   

Post edit history

I didn't use to play multiplayer in RTS (Sorry for multitopic)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
1/9/2021 12:08:09 AMAUrankAdminAquanim before revert after revert
1/9/2021 12:07:28 AMAUrankAdminAquanim before revert after revert
Before After
1 As far as I know, most historical RTS games put a lot of effort into their campaigns, and a substantial majority of people who played those RTS games only really played singleplayer. The singleplayer modes might get less attention from the developers after release and in public since balancing them is less important than in multiplayer. 1 As far as I know, most historical RTS games put a lot of effort into their campaigns, and a substantial majority of people who played those RTS games only really played singleplayer. The singleplayer modes might get less attention from the developers after release and in public since balancing them is less important than in multiplayer.
2 \n 2 \n
3 As for Zero-K in particular I am by no means opposed to a more detailed campaign with more of a plot and more structured missions, and would be quite willing to contribute to such a thing - but I think it would require multiple people working together to get it done. Working on a lot of the current campaign missions (with the technical groundwork and some mission contributions from @GoogleFrog, later plot rework by @ThornEel, the tutorial/Kodachi Rally from @Histidine, and later rework of the Funnelweb mission by @dyth68) over the course of six months burnt me out a fair bit, and a more sophisticated campaign would require at minimum 3 As for Zero-K in particular I am by no means opposed to a more detailed campaign with more of a plot and more structured missions, and would be quite willing to contribute to such a thing - but I think it would require multiple people working together to get it done. Working on a lot of the current campaign missions (with the technical groundwork and some mission contributions from @GoogleFrog, later plot rework by @ThornEel, the tutorial/Kodachi Rally from @Histidine, and later rework of the Funnelweb mission by @dyth68) over the course of six months burnt me out a fair bit, and a more sophisticated campaign would require at minimum
4 \n 4 \n
5 (a) more detailed missions, triggers, etc 5 (a) more detailed missions, triggers, etc
6 (b) customised maps 6 (b) customised maps
7 (c) a plot 7 (c) a plot
8 (d) a customised AI 8 (d) a customised AI
9 \n 9 \n
10 and while I have the capability to do ( b) and ( c) , and could probably figure out ( a) and at least some of ( d) with effort, doing ALL of that is a large mountain to climb which I am not sure matches the payoff. 10 and while I have the capability to do ( b) and ( c) , and could probably figure out ( a) and at least some of ( d) with effort, doing ALL of that solo is a large mountain to climb which I am not sure matches the payoff.