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I didn't use to play multiplayer in RTS (Sorry for multitopic)

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Date Editor Before After
1/9/2021 1:54:17 AMGBrankPresstabstart before revert after revert
1/9/2021 1:47:56 AMGBrankPresstabstart before revert after revert
Before After
1 I haven't played in a long time (though I sometimes come back to read this forum) and let me just say that this RTS is much different from other RTS games I have played. Everything has been designed with teamplay in account: economy grids, economy sharing and overflow, unit variety, large unit construction, air support, all benefit from team cohesion and communication. This is also the only game I've seen with such a large variety of strategy, which means all players even in large team games always have something to do or something to deal with. All units are different in so many ways that the 'riot/skirm/raider/assault' description feels simplistic as there is so much more to each individual unit, but it does the job. There is always more to learn. I will start playing this again soon I think. 1 I haven't played in a long time (though I sometimes come back to read this forum) and let me just say that this RTS is much different from other RTS games I have played. Everything has been designed with teamplay in account: economy grids, economy sharing and overflow, unit variety, large unit construction, air support, all benefit from team cohesion and communication. This is also the only game I've seen with such a large variety of strategy, which means all players even in large team games always have something to do or something to deal with. All units are different in so many ways that the 'riot/skirm/raider/assault' description feels simplistic as there is so much more to each individual unit, but it does the job. There is always more to learn. I will start playing this again soon I think.
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3 The AI, back when I played it, reinforced bad habits such as porcing in players on large maps and so the singleplayer experience was always quite different from a multiplayer one. If there is another campaign for this game it should be designed for co-op from the get-go, and should be designed so the player verges on 'good practice' multiplayer strategy, i.e. less porcing. The goal being good teamplay is taught so they are well suited and well seasoned for the lobpot