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I didn't use to play multiplayer in RTS (Sorry for multitopic)

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Date Editor Before After
1/9/2021 9:02:53 AMunknownrankShaman before revert after revert
Before After
1 [q]I think some players specifically dislike this design, already in the existing campaign. They do not want to play in the lobsterpot. Forcing them into viable multiplayer strategies might even get them feeling that they have been cheated of their strategic freedom. It's not much different from how lobsterpot players feel when we try to push them into 1v1/small teams. [/q] 1 [q] Forcing them into viable multiplayer strategies might even get them feeling that they have been cheated of their strategic freedom. It's not much different from how lobsterpot players feel when we try to push them into 1v1/small teams. [/q]
2 \n 2 \n
3 For what it's worth, this is a culture problem and could potentially be solved by shifting the culture towards accepting a more "do whatever besides teamkill" perception ( aka true casual games) . Such a culture could be potentially enforced through moderation and other means at a high social cost. 3 For what it's worth, this is a culture problem and could potentially be solved by shifting the culture towards accepting a more "do whatever besides teamkill" perception ( aka true casual games) . Such a culture could be potentially enforced through moderation and other means at a high social cost. The problem remains one of perception.