1 |
[q]I
think
some
players
specifically
dislike
this
design,
already
in
the
existing
campaign.
They
do
not
want
to
play
in
the
lobsterpot.
Forcing
them
into
viable
multiplayer
strategies
might
even
get
them
feeling
that
they
have
been
cheated
of
their
strategic
freedom.
It's
not
much
different
from
how
lobsterpot
players
feel
when
we
try
to
push
them
into
1v1/small
teams.
[/q]
|
1 |
[q]
Forcing
them
into
viable
multiplayer
strategies
might
even
get
them
feeling
that
they
have
been
cheated
of
their
strategic
freedom.
It's
not
much
different
from
how
lobsterpot
players
feel
when
we
try
to
push
them
into
1v1/small
teams.
[/q]
|
3 |
For
what
it's
worth,
this
is
a
culture
problem
and
could
potentially
be
solved
by
shifting
the
culture
towards
accepting
a
more
"do
whatever
besides
teamkill"
perception
(
aka
true
casual
games)
.
Such
a
culture
could
be
potentially
enforced
through
moderation
and
other
means
at
a
high
social
cost.
|
3 |
For
what
it's
worth,
this
is
a
culture
problem
and
could
potentially
be
solved
by
shifting
the
culture
towards
accepting
a
more
"do
whatever
besides
teamkill"
perception
(
aka
true
casual
games)
.
Such
a
culture
could
be
potentially
enforced
through
moderation
and
other
means
at
a
high
social
cost.
The
problem
remains
one
of
perception.
|